224,177 Commits over 3,684 Days - 2.54cph!
DynamicDOF now is AlwaysEnabled, but checks for Target == null on Tick. Reset override sets Target to null.
Clear InteractibleControllers in PlayerController on Reset.
DynamicDOF no longer is AlwaysEnabled (confirm this is ok @billowe)
DynamicDOF now overload Reset to set Target to null and disable itself.
backup/progress rocket crane
Added movement curve interpolation to flyhack detection (same as for noclip detection)
Fixed players culling when looking over low wall (RUST-1670)
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings
Tweaked terrain atlas textures max aniso
Automated Windows Build #693
Automated Linux DS Build #693
Automated Linux Build #693
Temporary: Lua stack trace stored in heap for some debugging
Automated Windows Build #692
Automated Linux DS Build #692
Automated Linux Build #692
ents.GetCount no longer includes KILLME entities
Automated Windows Build #691
Automated Linux DS Build #691
Automated Linux Build #691
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
Added new sleep module for bears
Effects cleanup
Wearable parameters holds a list of stat manipulators
Stat.TickOnMinute null check
Stats tick their own manipulators
merge Stat Simulator rework to main.
Stat Simulators are now Assets
med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
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revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
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rock / machete / eoka / crossbow viewmodel tweaks
satchel charge / salvage axe + icepick + hammer viewmodel tweaks
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torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
Effects now a UnitComponent, fixed an issue that prevented certain configurations of effect actions from being valid
Fixed unit clones being created with ragdolls enabled if you select a unit for the first time when they're ragdolling
Survival game mode shit, starting starts moved to the game mode def, added some randomisation
Testbox things
Automated Windows Build #690
Remove leftover TTT file that isnt in the Git repo
Automated Windows Build #689
Automated Linux Build #689
Automated Windows Build #688
Better support for long language translated strings in New Game menu