224,177 Commits over 3,684 Days - 2.54cph!

7 Years Ago
DynamicDOF now is AlwaysEnabled, but checks for Target == null on Tick. Reset override sets Target to null.
7 Years Ago
Clear InteractibleControllers in PlayerController on Reset. DynamicDOF no longer is AlwaysEnabled (confirm this is ok @billowe) DynamicDOF now overload Reset to set Target to null and disable itself.
7 Years Ago
backup/progress rocket crane
7 Years Ago
Added movement curve interpolation to flyhack detection (same as for noclip detection)
7 Years Ago
Fixed players culling when looking over low wall (RUST-1670)
7 Years Ago
Added terrain atlas generator optional support for texture arrays (arrays broken atm); fixed warnings Tweaked terrain atlas textures max aniso
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7 Years Ago
Automated Windows Build #693
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7 Years Ago
Automated OSX Build #693
7 Years Ago
Automated Linux DS Build #693
7 Years Ago
Automated Linux Build #693
7 Years Ago
Temporary: Lua stack trace stored in heap for some debugging
7 Years Ago
Progress backup
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7 Years Ago
Automated Windows Build #692
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7 Years Ago
Automated OSX Build #692
7 Years Ago
Automated Linux DS Build #692
7 Years Ago
Automated Linux Build #692
7 Years Ago
ents.GetCount no longer includes KILLME entities
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7 Years Ago
Automated Windows Build #691
bot
7 Years Ago
Automated OSX Build #691
7 Years Ago
Automated Linux DS Build #691
7 Years Ago
Automated Linux Build #691
7 Years Ago
weapon_striderbuster will no longer create excessive amonts of env_sprites when thrown
7 Years Ago
Added new sleep module for bears
7 Years Ago
Wearable fix
7 Years Ago
Effects cleanup Wearable parameters holds a list of stat manipulators
7 Years Ago
Stat.TickOnMinute null check
7 Years Ago
Stats tick their own manipulators
7 Years Ago
merge Stat Simulator rework to main.
7 Years Ago
Stat Simulators are now Assets
7 Years Ago
7 Years Ago
med syringe / survey charge / smoke gren / binoc / c4 / bow viewmodel tweaks
7 Years Ago
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7 Years Ago
7 Years Ago
revolver / pipe shotgun / bone club / bone knife viewmodel tweaks
7 Years Ago
bolt rifle / bandage / SMG / semi-auto rifle viewmodel tweaks
7 Years Ago
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7 Years Ago
rock / machete / eoka / crossbow viewmodel tweaks
7 Years Ago
satchel charge / salvage axe + icepick + hammer viewmodel tweaks
7 Years Ago
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7 Years Ago
torch / waterbucket / sword / stone_pickaxe viewmodel tweaks
7 Years Ago
Effects now a UnitComponent, fixed an issue that prevented certain configurations of effect actions from being valid Fixed unit clones being created with ragdolls enabled if you select a unit for the first time when they're ragdolling Survival game mode shit, starting starts moved to the game mode def, added some randomisation Testbox things
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7 Years Ago
Automated Windows Build #690
7 Years Ago
Remove RUBAT CHECK ME
7 Years Ago
Remove leftover TTT file that isnt in the Git repo
bot
7 Years Ago
Automated Windows Build #689
7 Years Ago
Automated Linux Build #689
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7 Years Ago
Automated OSX Build #689
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7 Years Ago
Automated Windows Build #688
7 Years Ago
GitSync - TTT update
7 Years Ago
Better support for long language translated strings in New Game menu