225,238 Commits over 3,714 Days - 2.53cph!

7 Years Ago
backup
7 Years Ago
set IsActive on pickUpEventData when picking up to container
7 Years Ago
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7 Years Ago
created mock building placement test scene created low poly ultimate trim mesh
7 Years Ago
Refactored tile highlight functions into one, tips.
7 Years Ago
Merge from skin_cache
7 Years Ago
Plugins
7 Years Ago
Removed unused prefab instantiate from Skin.ReadDefaults
7 Years Ago
Started buildmode
7 Years Ago
Some skin cache tweaks (uses .cache file extension, supports loading from cache even if no source image exists)
7 Years Ago
Can click tip for another
7 Years Ago
Increased tip textbox size
7 Years Ago
added Tips data file and tip text to menu, showing a random tip each time menu is displayed
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
Fixed tile ghosting in movement tile highlighting
7 Years Ago
Run skin manifest JSON deserialization in a thread
7 Years Ago
UnitStandardAttackRange can now exclude anchor tile Fixed slasher attacking itself
7 Years Ago
hunting testbox added to menu
7 Years Ago
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7 Years Ago
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7 Years Ago
Human controller override layer for carried anim Fixed UnitView ragdoll toggle fucking with physics on nested item views
7 Years Ago
Fixed Quiver being wearable Fixed WorldManager cleaning up items it should not Added override layer to animal controller, fixes deer running while held
7 Years Ago
missed one
7 Years Ago
SFX for herbalism/harvesting
7 Years Ago
Fixed issue in Unit.Navigation where destination reached callbacks wouldn't fire correctly when the navmesh path is very short Fixed debug spawning opening the radial on click in the game view
7 Years Ago
People will always drop dispensers before interacting with them (big rocks, corpses, etc)
7 Years Ago
Some UI fixes
7 Years Ago
7 Years Ago
Fixed ProjectileHitView NRE ???
7 Years Ago
Added preferences to delete player prefs on startup, fixed delete save games on startup
7 Years Ago
Fixed UIWidget.IsActive NRE
7 Years Ago
UI execution cleanup, reset on load
7 Years Ago
NRE fixes for kill feed and chat panel coroutines being called after match end and objects are innactive
7 Years Ago
AI designer null checks
7 Years Ago
AI designer persists selected module
7 Years Ago
Updated jenkinsfile
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Added Jenkinsfile
7 Years Ago
Updated jenkinsfile
7 Years Ago
Updated jenkinsfile
7 Years Ago
Now generating the city before spawning in entities. Makes sure NPCs can start on a NavMesh in particular.
7 Years Ago
Fixed double init on NetworkSimulator. Removed unnecessary warning.
7 Years Ago
Allow selling more drugs during JustBoughtItem state, so you can do rapid-fire sales. Less getting shot during shady double sales if you're quick.
7 Years Ago
Fixed door animations + simplified code
7 Years Ago
wip
7 Years Ago
Existing entities in scenes now show up on clients again
7 Years Ago
Replace usage of hash_map with unordered_map on msvc14 and higher
7 Years Ago
Disable SAFESEH on built binaries (can't enable it until every static lib is replaced)
7 Years Ago
No longer building pointeroverride.asm