199,683 Commits over 4,140 Days - 2.01cph!
this.this.this.this.this.this.this.
added alleyway buildings and removed (unticked) all now hidden fences and barriers etc
Fixed server browser list scrollbar
Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)
added nav_points to hex blocks
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call)
Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
fixed nav points so they all link up correctly
Optimized sound / particle parent disconnects
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
Stripped a missing camera component from some nested cameras
Stripped a missing script from UI scene (console input field)
Simple sight world model lod updates
unhid alleyway building on hex 8
searchlight beam improvements
MachineProcess start/stop cleanup
Can now leave a mission before it starts
FOR FUCK SAKE more shader conversion
FOR FUCK SAKE tile texture stuff to remove soeme crappy compression
Wearable and Weapon to ItemComponents
Left clicking any tile now "cancels" (enters unit selection mode)
FOR FUCK SAKE fix tile highlight stuff
Tool to ItemComponent, added durability data
Tile fall is now every 4 rounds, starting at round 8
codegen + manifest ( fixes spotlights )
FOR FUCK SAKE unit mini frame
FOR FUCK SAKE sahder