198,946 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Fixed protocol mismatch messages being reversed
10 Years Ago
rexported animals with proper skin mesh names
10 Years Ago
Missed a mat
10 Years Ago
Added HSB color type Added back ScionPP editor scripts Added some human color params to BiomeSettings Added Color.Variaton() Added WeightedColor Skin shader tweaks Cleaned up old crap from ColorUtility HuamnView handles randomsiation of hair and skin materials per Unit (not optimal)
bot
10 Years Ago
Windows Build 615
10 Years Ago
Added Idle Move Interaction and DSE.
10 Years Ago
Bootil PR #17
10 Years Ago
-cleanup
10 Years Ago
-removed comment, preventing Bill shouting
10 Years Ago
Agent+DM will now add a new smart behaviour for the idle behaviour interaction.
10 Years Ago
-influence map display is customizabler
10 Years Ago
-a new 'debugInfluenceMaps' tickbox in the Debug window visually projects influence maps atop the zone.
10 Years Ago
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10 Years Ago
Mavis forehand & backhand run source files Igor forehand & backhand rushed source files
10 Years Ago
re-export of Igor forehand rushed
10 Years Ago
Added Igor backhand rushed
10 Years Ago
Hooked more UI up. Need to do player UI.
10 Years Ago
Fix for consuming special
10 Years Ago
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10 Years Ago
Added batching to all compound walls and barricades from the second texture atlas
10 Years Ago
Reduced rain probability some more Network++
10 Years Ago
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10 Years Ago
Adding normal map for the previous atlas
10 Years Ago
Started on integration of Idle Behaviours.
10 Years Ago
Added keypress event scripts for UI. Added some missing functionality for the UIManager.
10 Years Ago
BeforeDebug correctly assigns delegates and creates BeforeDebugObject from OnEnable if already in playmode
10 Years Ago
Patched ShadeVertexLights to support up to 8 lights (unity max)
10 Years Ago
prefab tweak
10 Years Ago
Tweaks to the retaining walls terrain blend material
10 Years Ago
Mo tweaks
10 Years Ago
PlayerCamera tweaks
10 Years Ago
Fixed some bugs with Resource states and interaction management Resources now dispense all items when the master item is depleted (berry bushes dispense all their berries when harvested for their sticks)
10 Years Ago
- Added shield to player - Replaced health/energy bars with new block style health and shield bars
10 Years Ago
Moved all our barricades to the prop atlas texture
10 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
10 Years Ago
Testing a rubberbanding theory
10 Years Ago
added missing dll
10 Years Ago
Modified redist script to copy both plugins
10 Years Ago
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10 Years Ago
FOR FUCK SAKE textures asset
10 Years Ago
'umans
10 Years Ago
create a unit camera instead of cloning main
10 Years Ago
Silly unit camera test thing Added petur's animated eyes to humans
10 Years Ago
Balaclava model, mats, blah blah blah
10 Years Ago
Fixed issues with Env Refl Horizon Fade Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders
10 Years Ago
island03
10 Years Ago
Fixed player skeleton gizmos
10 Years Ago
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer
10 Years Ago
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
10 Years Ago
Fixed player teleport bug/exploit