223,773 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Steamworks updates
7 Years Ago
Hacked around UI canvas overhead on grass displacement camera
7 Years Ago
merge from main
7 Years Ago
5.5b9 + new PostProcessing stack
7 Years Ago
backup harbor_1 progress
7 Years Ago
Added new harbor pieces and rescaled forklift
7 Years Ago
Showing ammo count on reload properly
7 Years Ago
correct collider setup for weapon mod worldmodels
7 Years Ago
Root dir
7 Years Ago
Temporarily fixed fire angle
7 Years Ago
Added map worldmodel, lods, correct folder structure, set holdtype & model drop
7 Years Ago
Shitty speed UI
7 Years Ago
backup
7 Years Ago
amplify shader ports (mostly for backup so I dont accidently break something)
7 Years Ago
Added forklift greybox
7 Years Ago
Variable ship speed settings, auto forwards
7 Years Ago
backup
7 Years Ago
Reduced speed of cannonballs
bot
7 Years Ago
Automated Linux DS Build #457
bot
8 Years Ago
Automated Windows Build #457
8 Years Ago
harbor_2 tagged scene2prefab
8 Years Ago
▆▋▊▆▉▇ ▊▄ █▌▌▋▄ ▅▉█▉▄▌▌
8 Years Ago
Adding harbor_1 & harbor_2 base scene files
bot
8 Years Ago
Automated Linux Build #457
8 Years Ago
AvatarImage fallback image is now always rendered at the correct size Automatically named procedural textures now re-use names of previously removed textures (should stop "CUtlRBTree overflow!" when spamming AvatarImages/Awesomium)
8 Years Ago
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8 Years Ago
Got basic weapon firing and reloading working on proxys again. Might be a bit of the mess but the changes are pretty simple.
8 Years Ago
added 3rd person animations for when the player is inside a car
8 Years Ago
protocol++
8 Years Ago
silencer is slightly cheaper silencer slightly reduces aimsway silencer slightly reduces recoil holosight/lasersight now use techparts smgs now require smg body component to craft rifles now require rifle body component to craft double barrel shotgun requires pipe component to craft component spawn added to radtown boxes
bot
8 Years Ago
Automated Linux DS Build #456
8 Years Ago
More lenient vehicle exit space check. Decided not to let the player exit vehicle in ANY situation, as it allowed parking up against a wall and exiting a vehicle as a pro strat to teleport to the other side.
bot
8 Years Ago
Automated Windows Build #456
bot
8 Years Ago
Automated Linux Build #456
8 Years Ago
merge from main
8 Years Ago
speed up the pistol/revolver deploy times even more (it now takes 0.5 seconds to whip out your pistol)
8 Years Ago
▅▅▅█▇ █▇▉▇▇▍█ ▇▍▄▌▍, ▇▆▊▋
8 Years Ago
Disabling animation on invisible players
8 Years Ago
merge from main
8 Years Ago
▊▄▆▄▊▄▊ ▄▋█▅ ▋█▉▅▊▅ ▅▆▋▅▄ ▌▅▋▉ █▋▋ ▋▄▊▍▊ ▉▌▌▊▊▉ * ▋▆█▄▌ "▌▍▆▅▌▇▇▌ ▆▌▊▅▅▇▅▊▍▇▄█▉" ▌▋▍▆▌▉▉▋ ▄▌▊▌▇ ! ▌▉▆▉▌▇▊ - ▋▊▌
8 Years Ago
adjusted the deploy times on the pistol/revolver prefab so they match the animation
8 Years Ago
Oops, removing my spammy debug print
8 Years Ago
Scene only
8 Years Ago
Disabling player eye code when in vehicles.
8 Years Ago
modified the deploy animations for the pistols/revolvers so they're much quicker
8 Years Ago
Had a little piss about with the building shader
8 Years Ago
You can draw a cock and people will walk around it
8 Years Ago
▌ ▇▌▋▆▄▆ ▄▊█▄▄ ▍▊▋▊ ▉▅▉▌▅ ▄▆ ▍▉▊ ▇▊▍▅~ ▍▋▅ ▌▇▆█ ▄▍▅▌ ▉▍▍▄▍ ▊▇▍▍▆ /▍▋▌█▌▅▍▆
8 Years Ago
More player drawing/waypoint stuff, SetDestination still potentially buggy due to array refactor
8 Years Ago
PlayerController drawing tweak