221,906 Commits over 3,653 Days - 2.53cph!

8 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
8 Years Ago
Collaborations progress
8 Years Ago
Added the timeout fallback to parameters, so that it's adjustable per building in data. Timeout fallback is now on scaled time, rather than unscaled.
8 Years Ago
Fix fallback always being applied.
8 Years Ago
Deconstruction now waits for an animation callback via the StateMachineBehaviour API, before it destroys the entity, spawn the items and play the visual effects.
8 Years Ago
New, very basic character framework with lots of TODOs
8 Years Ago
Small Wooden Hut is now using the new deconstruct animation trigger.
8 Years Ago
More
8 Years Ago
Added deconstruction parameters to buildings, and removed the old deconstruct interaction from the building data.
8 Years Ago
Cam tweaks. Removed walk ball.
8 Years Ago
More
8 Years Ago
triggerDeconstruct on wood hut building
8 Years Ago
fixed error log (deleted and reexported) in human wave fingers anim and readded to human controller
8 Years Ago
trying to untangle crap 2
8 Years Ago
trying to untangle crap 1
8 Years Ago
backup
8 Years Ago
Added masking for truck painting
8 Years Ago
No effect balls created from movement.
8 Years Ago
merge from dungeon_art_3
8 Years Ago
merge from main
8 Years Ago
progress
8 Years Ago
health
8 Years Ago
Cursor and camera speed tweaks.
8 Years Ago
Optimized coarse height and slope map generation in standalone builds
8 Years Ago
removed accidental setting of isEating true
8 Years Ago
Made terrain height and normal textures readable at runtime (required for coarse map generation)
8 Years Ago
move animal eating to a bool isntead of trigger
8 Years Ago
8 Years Ago
Selectors can now specify multiple Blackboard write keys Collaboration fiddling
8 Years Ago
moved alert eating and agro around to stop them iterupting attacks
8 Years Ago
Put deconstruction on a tick, that a unit has to hammer at it for a little while before it crumbles.
8 Years Ago
Added grass displacement toggle to graphics options
8 Years Ago
Reduced resolution of coarse terrain height and slope maps
8 Years Ago
Fixed all grass appearing displaced with grass displacement disabled (for real)
8 Years Ago
Destructing a building now has a bit more flavour to it.
8 Years Ago
Fixed foliage displacement NRE when leaving server Fixed all grass appearing displaced with grass displacement disabled Exposed high resolution terrain height and slope maps to shaders Grass displacement now also works on big maps
8 Years Ago
Basic new character framework
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8 Years Ago
Automated Linux DS Build #429
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8 Years Ago
Automated Windows Build #429
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8 Years Ago
Automated OSX Build #429
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8 Years Ago
Automated Linux Build #429
8 Years Ago
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8 Years Ago
Fixed DX9 white player in player preview (RUST-1294)
8 Years Ago
Fixed pvt not disabled in lowest shader levels
8 Years Ago
Potential fix for crashes when switching servers (RUST-827)
8 Years Ago
More Collaborations/Behaviour Chain Injector work
8 Years Ago
Simplified breeding AI to make it work again. Now ready for Collaborations integration,
8 Years Ago
Updated native binaries: added dev request cancellation
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build