224,227 Commits over 3,684 Days - 2.54cph!

8 Years Ago
Tribe create scene Removed debug logs
8 Years Ago
Default to ultra quality settings so that no one playtests the game and complains that it looks like a dog's anus
8 Years Ago
GUI tweaks, typos and shit
8 Years Ago
Tooltip fuckery
8 Years Ago
compile fix
8 Years Ago
Fixed WithinJoggingPerceptionRange causing NREs in OnEnable
8 Years Ago
IsWithinPerceptionRangeSettings dummy stat instances
8 Years Ago
Removed BaseEntity arg from Stat constructor
8 Years Ago
IsWithinPerceptionRangeSettings tweak
8 Years Ago
made a slight tweak to the semi-auto rifle's iron sight alignment
8 Years Ago
Layout shite
8 Years Ago
Fixed debug spawning raycasting from the scene camera, now just pulls worldspace pointer position from Player.Controller, also fixed game window focus fucking shit up like a cunt Fixed potential NRE in SelectableIndicatorWidget when the selectedEntity was destroyed (rare, editor only bug related to unrestricted selection)
8 Years Ago
latest
8 Years Ago
hand axe model for hand axe instead of knife
8 Years Ago
WIP looting ui
8 Years Ago
merge from main
8 Years Ago
Fixed viewport resize breaking water when reflections are enabled
8 Years Ago
fixed prefabID's on large barricades fixed SingleSpawn not displaying the correct scale of spawn target prefab fixed Barricades always spawning on server startup
8 Years Ago
Network++
8 Years Ago
Stone gate gibs are no longer the incorrect wood gate ones
8 Years Ago
door_barricades gibs double sided
8 Years Ago
More
8 Years Ago
more bug fixing with help of seb
8 Years Ago
Optimized BaseEntityChild.Setup
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Updated BuildingTest.sav (now also contains building stability)
8 Years Ago
added resources instead of view models (thanks seb!)
8 Years Ago
Entity updates
8 Years Ago
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
8 Years Ago
tweaks to threat calculations
8 Years Ago
readded the foxgloves to the spawn population as somehow the link was broken
8 Years Ago
Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
8 Years Ago
Added zombies
8 Years Ago
these said they had changed \o/
8 Years Ago
updated herbs and put them in temperate
8 Years Ago
Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates) Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
8 Years Ago
More
8 Years Ago
some missing target filtering data
8 Years Ago
Added refresh_stability debug console command
8 Years Ago
removed vc_road material with arrows on. separated central hub road and ground and re-exported made central hub_mm object made second vc_road material that is coloured red and applied to existing bridge mm parts
8 Years Ago
Game manager no longer sets the game object name when taking from a pool (performance) Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling) Added additional profiling to LOD, pooling and mesh batching code
8 Years Ago
Initial implementation of "Carrying Weapon" bravery boost
8 Years Ago
Added water visibility volumes to natural cave blocks
8 Years Ago
backup cave dressing
8 Years Ago
Grid range is now static value, increased grid cell size
8 Years Ago
Fixed some data
8 Years Ago
Ported latest AI database entries to assets, fixed migration tool not properly checking for existing assets
8 Years Ago
Migrating AI data back to assets. Existing data and code is unaffected.
8 Years Ago
Item fixes