221,941 Commits over 3,653 Days - 2.53cph!

8 Years Ago
changed name of combat torso stabilise and kind of made sitting emoting work
8 Years Ago
Broadcasting truck def
8 Years Ago
made storing and getting items from storage toggle the item bool to true or false
8 Years Ago
- Spawn chances, shop tweak
8 Years Ago
- Upgrade costs + cash drop tweaks - Increased activation range of upgrade shop - Rebuilt prefabs
8 Years Ago
Fixed UDR opt not updating invisible renderers, causing issues on ragdolls
8 Years Ago
Dude, I'm tripping balls.
8 Years Ago
Effects can now install AI Modules on Entities Effects can have a randomised durations Added mushroom effect and related behaviours
8 Years Ago
Fixed clientside placement guide as well for RUST-1209
8 Years Ago
Refresh entity links when rotating block after placement (RUST-1209)
8 Years Ago
Slightly more forgiveness in attack entity cooldown verification
8 Years Ago
Fixed code locks only being accessible from one side on gates (RUST-101)
8 Years Ago
save to a list and then re assign bools during emote anim controller switch
8 Years Ago
Lighthouse greybox and scene update
8 Years Ago
Tweaked server side weapon cooldown verification
8 Years Ago
hungry hands/arms clip with clothes less
8 Years Ago
Dispenser Effects to Main!
8 Years Ago
Merged from main
8 Years Ago
Logistic curve functions now map to the yMin/yMax range since Logistic functions don't pass through (0,0) or (1,1).
8 Years Ago
removed garbage from airdrop loot table
8 Years Ago
double barrel shotgun damage buffed to be same as waterpipe double barrel shotgun spread increased slightly (more damage up close, less from far away) double barrel refire rate decreased to 0.5s (was 1.0s)
8 Years Ago
helicopter gibs do not block vis
8 Years Ago
warehouse windows do not block vis
8 Years Ago
playercull nre fix when disconnecting
8 Years Ago
bugfix
8 Years Ago
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8 Years Ago
viscull 2.0 windows and bars no longer block vis code refactor aiming at eachother disables visculling (no popping in gunfights) more optimizations disabling a bunch of clientupdate() calls on invisible players debug_camera disables playerculling
8 Years Ago
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8 Years Ago
Added missing UDR opt script Added UDR opt to boar, horse, chicken, wolf and bear
8 Years Ago
AddS
8 Years Ago
Added UnitActivityTypes.DesireExpired, recorded when unfulfilled Desires are removed due to momentum drain. Added DesireExpired Effect, which makes people sad :(
8 Years Ago
DesireFullfilled Effect stat stuff
8 Years Ago
Temperature Effects now use Temperature Stat. Added Ambient Temperature consideration Tweaked sticks on fire AI some more
8 Years Ago
Moved UDR opt to separate script; added to player model and ragdoll Added UDR opt to stag skin and ragdoll; other animals coming next Fixed disappearing ragdolls
8 Years Ago
Double barrel shotgun sounds
8 Years Ago
Fixed some editor shit, added a bunch of icons
8 Years Ago
Stick gathering AI now uses temperature and item value for machine
8 Years Ago
Fixed OnActivityGeneratedTriggerSettings NRE
8 Years Ago
Renamed Activity EC to EntityActivity Added new OnActivityGeneratedTrigger TriggerSettings.TriggerType is no longer exposed through editor, must be explicitly defined in code. Supports flags Some editor refactoring
8 Years Ago
bear ouchies
8 Years Ago
bearz
8 Years Ago
adjusted the position of the support hand for the semi-auto rifle viewmodel
8 Years Ago
more bear stuff
8 Years Ago
bear grunt audio bundle
8 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
8 Years Ago
Added Activity EntityComponent, event types
8 Years Ago
source vm updates
8 Years Ago
Dispenser replenishment editor tweaks
8 Years Ago
tunnels progress backup
8 Years Ago
Added age to networkmessage