255,042 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
7 Years Ago
Charger can no longer self target
7 Years Ago
Can now use the fast forward / slomo UI buttons again
7 Years Ago
Editable mesh face index from collision face index
7 Years Ago
Player name auto-hides with the replay timeline
7 Years Ago
Added #if UNITY_EDITOR guards around Utils.DivergenceLog
7 Years Ago
Timeline now shows while playback speed is not 1 Fixed divergence caused by bullet pattern elapsed time not being reset properly Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Switched booster mat to correct shader, added ghost cube
7 Years Ago
.
7 Years Ago
.
7 Years Ago
Vertex cleanup Convex physics
7 Years Ago
Changed shooter attack anim speed to 2.0
7 Years Ago
Selected units now play the selected idle anim
7 Years Ago
Merge from main
7 Years Ago
Added AE_Attack anim event to Slasher Setup new Slasher prefab
7 Years Ago
All Set Destination modes can now specify a desired distance to stop at (previously only some modes exposed this option) All preexisting actions that didn't previously have access to the distance field have had their distance set to 0 to ensure identical behaviour (newly created actions will default to 1 unit) Added a new GoToBlackboardPosition(Distance1) so that units placing items don't stand directly on top of the location they are placing their item
7 Years Ago
updated legoscene2
7 Years Ago
Time now increments 2 hours if a gate is opened Slowed down time movement Some cleanup
7 Years Ago
island-02 navmesh Zone rebake
7 Years Ago
More time of day stuff Added an event receiver to get time updates on any actor Wall torch now turns off during the day and turns on at night
7 Years Ago
island-02 cliffs and forest topology masks update
7 Years Ago
Food & drink & recipe wip
7 Years Ago
More Time of Day stuff Test map now fully cycles between light and dark
7 Years Ago
merge from main
7 Years Ago
fixed bug where turrets/helicopters would shoot like shotguns during low fps fixed bug where turrets/helicopters would not obey timescale !mounts dictate player positions !fixed jittery issues when player is on a moving serverside mount
7 Years Ago
Can now specify whether buildings should be constructed or not when spawning them via the debug menu
7 Years Ago
Defines
7 Years Ago
Health events. IPlayerHealthEventReceiver
7 Years Ago
Item placement skips rotation placement (rotation is driven by placement parameters) Item preview is now instantiated from the current item view (fixes torch placement preview having a light enabled when held torch isn't lit)
7 Years Ago
Backup
7 Years Ago
Going through more UI stuff
7 Years Ago
Some time of day wip stuff Hit p to increase time of day by an hour, it's super fast right now
7 Years Ago
More various UI
7 Years Ago
adding slasher anims/controller
7 Years Ago
Map editor stair builders
7 Years Ago
UI stuff
7 Years Ago
removing trace
7 Years Ago
few more climbing bugs
7 Years Ago
fixed turret target not using form 1 attacks fixed wheel form 3 prereqs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity GetEdges works on pxcs with no anchors
7 Years Ago
More character refactor. IVehicleUser etc
7 Years Ago
made long jump window little longer
7 Years Ago
tweaked sprint a tad, max run speed slows down slower and speeds up faster this is so players can hold sprint before a jump release it to hit the jump button and not lose too much speed too fast
7 Years Ago
little more clean up
7 Years Ago
cleaning up a few things
7 Years Ago
UV's working, lightmaps 'working' Merge branch 'master' of SandboxGame
7 Years Ago
can now run up walls and knee climb over ledge animations need a lot of work, but basically functionality is there
7 Years Ago
Fix spin on thowable entity Messing around with procedural sound
7 Years Ago
player eye offsets correct on mounts aiming relative to mount
7 Years Ago
Map object
7 Years Ago
Disabled foliage intensity until we have proper filtering for spot and cube shadows