243,015 Commits over 3,898 Days - 2.60cph!

8 Years Ago
more
8 Years Ago
Fixed map scale
8 Years Ago
Added Restarting, SaveCreatedTime to serverinfo output
8 Years Ago
Store save creation time in save file (shouldn't break protocol) Add save creation time to server tags
8 Years Ago
backup/progress
8 Years Ago
Refactored ClientInputCmd creations into a single ClientInputCmd.IssueCmd(), AI and player actions now both call this function. Added UnitMove and UnitAttack AI actions
8 Years Ago
Building placement snapping to grid
8 Years Ago
Update server information after restart started
8 Years Ago
Rock Stockpiles should take small rocks, not big ones (has room for 100 after all, and fits stockpile rocks better)?
8 Years Ago
Add "strst" to tags if server is pending a restart
8 Years Ago
Fixed NRE in BasePlayer.GetHeldEntity()
8 Years Ago
increased Burner attack area size 3->4
8 Years Ago
moved to a scan & think AI... sheets?
8 Years Ago
Rocket factory / interior progress / walkways bake
8 Years Ago
improved store models a bit
bot
8 Years Ago
Automated Windows Build #675
bot
8 Years Ago
Automated Windows Build #674
8 Years Ago
List linux dependencies in build script Removed MAKE_CC_VERBOSE from linux client builds
8 Years Ago
high external wall wood lowest lod is now 4 triangles
8 Years Ago
merged back to main
8 Years Ago
navmesh path on selected unit when gizmos unit is ticked
8 Years Ago
Merged in Bill's TOD work. Car lights now change automatically with sunrise/sunset. No manual control, so sync of lights state over the network isn't necessary.
8 Years Ago
Minor edits
8 Years Ago
Vehicle headlights can turn on/off via a method.
8 Years Ago
car updated
8 Years Ago
Added car headlights. Always on right now.
8 Years Ago
car updated for Bill
8 Years Ago
Fixed underwater bubble screen effect continues to play when surfaced (RUST-1658)
8 Years Ago
car updates for Bill
8 Years Ago
Fixed broken scene view when lighting enabled
8 Years Ago
car updated for Bill
8 Years Ago
Merge in from Main.
8 Years Ago
Merging my physics/collision changes into Main
8 Years Ago
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8 Years Ago
Fixed potential missing key in UnitPortraitManager
8 Years Ago
Fixed NRE in PlayerController.EvaluateSmartObjectInteractions
8 Years Ago
FollowCamera noramlized distance fixes
8 Years Ago
Reverted dampening scaler
8 Years Ago
FollowCamera dampening scaled with timescale
8 Years Ago
fixed large furnace being destroyed when buildings modified nearby
8 Years Ago
more
8 Years Ago
some AI messing
8 Years Ago
New map WIP
8 Years Ago
gave rocks correct name and values
8 Years Ago
Crafting tool use
8 Years Ago
fixed animals never waking up
8 Years Ago
Tool usage in TakeFromDispenser Action
8 Years Ago
adding truck variants to truck scene, rescaled and renamed to fit truck_4
8 Years Ago
Stockpile support in PlayerController+Commands.EvaluateSmartObjectInteractions
8 Years Ago
let's not automatically set an attacker as a target, even if we aren't attacking them