255,031 Commits over 3,990 Days - 2.66cph!
Working on a glorious (or equally likely terrible) new character refactor that will unify the network types and bring balance to the force.
Some WIP carryable torch stuff
Basic first pass on better item placement logic
can look around on mountable with clamped angles
some more jump stuff and modifications to some modules to account for new jump
Ice lake LOD/COL/prefabs
Scene fixes
Cherry pick from
22121 (Blank hair prefabs)
more jump timing stuff and some other animation fixes
EAC launcher fixes (needs x86 lib)
adding more of a timing window for big jump
Improved adaptive shadow bias to scale according to texel-to-world ratio instead of distance
Touched all relevant shaders
Fixed flashlight attachment showing gun shadow all over the place
tweaked walk/jog animations
added 3rd person waterbucket animations
added 3rd person camera animation
updated weapon override controllers
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added back in is editor, modified jump
there are now two types of jumps, first jump allows you to move while in
the air and when you land. Jumping again while still in the landing
animation of the previous jumps allows you to jump higher/farther but
takes away air control and momentum when landing
updated bolt deploy anim export
Started work on performance improvements for large struct arrays
Switched EAC launcher to the new minimal official one (easier to debug for them, less fucking around for us)
Added struct array performance test
replacing slasher , adding model/mat/texture
Fixed model crash
Merge branch 'master' of SandboxGame
Moved screen deprojection funcs to player controller
Fixed line finding tile bug
Fixed charger issue
Fixed range finding issue
Mesh refactor
Merge branch 'master' of SandboxGame
Screen position deprojection so line traces can use screen position
Added height limit
Fixed mission list update on join mission
Updated menu
Remove IsEditor check for now -might fix compiling?
sebov merge this if you want to setup isLookingAround bool in your walking around
Added Charger prefab, generated portraits
Initial pass at getting coverage for Client functions in API
changes lobby initialization and makes lobbylist filter easier
Updates Lobby to work for both Lobby members and Lobby Owners
Uses a more rigurous approach to LobbyData and uses it as a cache for
string-able values to be able to be retrieved by members and set only by
the owner.
Caches created LobbyType to be assigned as a LobbyData to be referenced by other members in the lobby.
Because there is no GetLobbyType, provides a layer in which all users
can get a LobbyType from LobbyData.
Gives LobbyList the ability to be queried for if it is Finished or not.
A lobby refresh will finish when the number of cached lobbies equals the
number of requests.
Adds in test functions for Lobby functionality in Steamworks
Adds in ability to send Lobby messages
Also adds in some callbacks around being invited to a lobby, as well
callbacks for being requested to join a lobby.
Implements ability for a user to set/get individual user metadata for the joined lobby
Updates Readme with basic Lobby Info
Fixes bug where LobbyList wouldn't report finished if it returned 0 lobbies
Cleans up some comments
Simple comment update
Small README update and adjusts doc tags for Lobby functions.
Merge remote-tracking branch 'refs/remotes/Facepunch/master'
Merge pull request #56 from kkukshtel/master
Adds in Lobby functionality to library
Nicer shutdown, I think
fixes bug where Lobby Owner was unable to be set
Fixes issue where Lobby Owner was being imporperly cached and not updating with the Lobby state.
Merge pull request #62 from kkukshtel/master
Throw exception if trying to initialize without destroying old instance
Console errors on init failure
Added ServerRequest.OnServerResponded, OnFinished
Use IPAddress
Added support for publishing workshop items to the main app from another app.
Merge pull request #66 from MollerVictor/master
Added support for publishing workshop items to the main app from anot…
Compile fixes, netstandard2.0
Added .NET 4.0
Merge pull request #71 from Phyxion/patch-2
Added .NET 4.0
NormalizePath fix for non-windows
Merge branch 'master' into workshop
created Charger unit definition files (uses Grabber model prefab for now)
Merge from main / Cherry pick from
22778 (Player model merge)
Deleted Swapper unit files
wip ChargeCombatAction and other charge stuff
NormalizePath fix for non-windows
A little more work on Crafting Station.
show oldest powerup before destroying it