243,022 Commits over 3,898 Days - 2.60cph!

8 Years Ago
gave rocks correct name and values
8 Years Ago
Crafting tool use
8 Years Ago
fixed animals never waking up
8 Years Ago
Tool usage in TakeFromDispenser Action
8 Years Ago
adding truck variants to truck scene, rescaled and renamed to fit truck_4
8 Years Ago
Stockpile support in PlayerController+Commands.EvaluateSmartObjectInteractions
8 Years Ago
let's not automatically set an attacker as a target, even if we aren't attacking them
8 Years Ago
Fixed vertex animation not working when items were removed from a stockpile or machine
8 Years Ago
Fixed bad deposit action mode for stockpiles
8 Years Ago
Updated views
8 Years Ago
Added stockpiles for rocks and big sticks, interaction position data
8 Years Ago
Automated Linux DS Build #8
8 Years Ago
store rock and stick assets
8 Years Ago
Trying out ignoring the current goal plan when scoring
8 Years Ago
Stockpile related conditions, WIP AI Removed GoalPlanVariantSlotType.Either
8 Years Ago
quick stockpile meshs for mud and pins and removed collision from fbx import so data can build it
8 Years Ago
added Apex asset
8 Years Ago
Automated Linux Build #8
8 Years Ago
GoalPlan overriding WIP
bot
8 Years Ago
Automated Windows Build #8
bot
8 Years Ago
Automated OSX Build #8
8 Years Ago
Removing binaries created by linux builds
8 Years Ago
Automated Linux Build #673
8 Years Ago
Added intention generation methods for Building Stockpile component, also ItemContainer case impl Added interactions for Stockpile and ItemContainer deposit (blackboard + intention variants as per existing patterns) Added override goal plans list + drawer Fixed buildings that don't require construction or any materials not being correctly set to finished state when placed
8 Years Ago
Automated Linux DS Build #673
8 Years Ago
merge from main
bot
8 Years Ago
Automated Windows Build #673
8 Years Ago
Removing binaries created by linux builds
8 Years Ago
Automated Linux DS Build #672
bot
8 Years Ago
Automated Windows Build #672
8 Years Ago
Automated Linux Build #671
8 Years Ago
tidied up the human view spine movement a bit, still needs more supporting work to get combat looking better
8 Years Ago
Version++
8 Years Ago
Opening the radial menu pauses time
8 Years Ago
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8 Years Ago
FOR FUCK SAKE tweak render queue on tile wall material to fix ghost display issue
8 Years Ago
merged from main
8 Years Ago
UI toolbar tweaks
8 Years Ago
Water jug vm source
8 Years Ago
FOR FUCK SAKE lighting FOR FUCK SAKE post process on camera to fix weird stuff from AA
8 Years Ago
UI toolbar shows widgets, added isolate and show all buttons
8 Years Ago
large furnace stays upright large furnace can be more easily placed on slopes can select large furnace placement height
8 Years Ago
More camera fixes
8 Years Ago
Removed broken trigger
bot
8 Years Ago
Automated Windows Build #669
8 Years Ago
FreeCamera.NormalizedDistance is clamped
8 Years Ago
merge from main
8 Years Ago
Zoom and FOV tweaks UI hotspots no longer update when the cursor is hidden
8 Years Ago
Sleeping in building has higher priority than any other goal plan in the human sleep module Follow camera zoom distance reduced
8 Years Ago
Debug npc sleep