255,019 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Refactored graphics options stuff a bit, fixed HBAO not being toggled properly and ragging FPS on shitty machines like my laptop \o/ Disabled shadows entirely on Low quality (TODO : make this look as good as it can, floating shadow decals etc)
7 Years Ago
Placing a campfire doesn't magically give you 42 wood
7 Years Ago
Lootpanel skinning wip
7 Years Ago
Model Test Model mesh test
7 Years Ago
tentacle prefab change
7 Years Ago
Loot panels replace the character stats on the right hand side on the inventory screen when relevant.
7 Years Ago
Idle AI progress
7 Years Ago
Added traits to half edge mesh to allow for texture planar mapping on brushes
7 Years Ago
Uncraftable recipes are faded in the UI. Item tweaks. Manifest.
7 Years Ago
Textmesh
7 Years Ago
Updated to 5.6.3p3 New countdown for race mission Mission status changes Updated race UI
7 Years Ago
controlled module 4
7 Years Ago
Started to port over editable meshes to C#
7 Years Ago
updates to vm source ref files
7 Years Ago
ManagedMesh ManagedMesh filling
7 Years Ago
Update delegates when the target changes
7 Years Ago
level stuff and finished bomb triggered platform
7 Years Ago
Timing now counts each element in a struct array
7 Years Ago
Fixed bad thing in DSE causing consideration scores to not actually be used
7 Years Ago
Added Warmth module to humans and more fuckery with Idle module
7 Years Ago
Launcher now uses a ProjectileAttackView, new missile attack works
7 Years Ago
Bsp progress
7 Years Ago
Eating raw fish no longer makes the player puke
7 Years Ago
human idle AI improvements. Added TOD Light consideration.
7 Years Ago
Fixed error, builds now fail properly.
7 Years Ago
restored PostAttackCombatAction, but now only handles restoring direction
7 Years Ago
Added rust/std terrain-blend factor+fallof control to vertex alpha blend type
7 Years Ago
Crossbow and Rocket Launcher - Updated to latest rig and arms, clean exports, rebuilt prefabs
7 Years Ago
Working on optimising connection checking Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections Space is always left for leaderboard scrolling arrows
7 Years Ago
fixed timer bug repel effect proper size attract effect bullet freeze effect redirect visual effects player death effect player damaged start visual effect trying another fix for permanent invuln tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack effect bullets use a different pool tentacles attract attack and visual effect tentacle 3rd form Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections
7 Years Ago
deviation from best is now in config. Idle module now also has Is Busy condition.
7 Years Ago
AI scoring deviation set to 0.01 instead of 0.1. Emote selector now selects from top scoring emotes rather than weighted random. Emotes moved to idle module.
7 Years Ago
Renamed Launcher prefab correctly (was Turret) Launcher AE_Attack event
7 Years Ago
Mortar, Patcher AE_Attack events
7 Years Ago
Renamed Render to Debug Mesh and BSP wip - H to "spawn map"
7 Years Ago
Cherry picked rust/std terrain-blend changes in 22762
7 Years Ago
tentacles attract attack and visual effect tentacle 3rd form
7 Years Ago
Ice lake progress / slightly improved snow
7 Years Ago
effect bullets use a different pool
7 Years Ago
Fixed deployable item placement, which was broken by the non-alloc physics merge. The Unity default for OverlapSphere is QueryTriggerInteraction.UseGlobal, but the GamePhysics default is QueryTriggerInteraction.Ignore
7 Years Ago
tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack
7 Years Ago
7 Years Ago
Reduce squatter time from 4 to 3 mins
7 Years Ago
Minor text edit
7 Years Ago
more fixes
7 Years Ago
new gang sign
7 Years Ago
Various crafting related.
7 Years Ago
more level design stuff and platform triggered by bomb
7 Years Ago
Re-enabled and updated What's New