243,029 Commits over 3,898 Days - 2.60cph!
More changes to make hunt desires work.
AI for hunting in area WIP.
added paul harts new tree bark texture to trees and unwrapped tree trunks to fit it
Adding time manager and a system that manages jobs scheduled for a certain time.
Rocket factory / side towers interior and staircases
Massively improved InvokeHandler hashing
External walls block ai
External gates block ai (unless open)
Ores block ai
backup/progress
static chair prop adapted from deployable
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
Hunt desire creation from radial
Cleanup in ssao
Small water reflection optimization (bw++, all platforms)
skin approval + icons
fixed missing hatchet
Reapplied packed hdr and tweaked tier settings
Updated SSAO + fixed OnPostRender error
Disabled allow MSAA on main camera
Started adding Hunt Desire
Looking at doing day / night cycle
Reapplied main camera effect connections
Belief system boilerplate
skin approval + broken icons
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
Changed InvokeHandler times from AoS to SoA (performance)
Rocket factory / side tower update and staircase
tweaked territory AI thresholds to avoid territorial animals being stuck in a return to territory loop
Fixed scene view display when skybox is enabled
Updated main camera effect assignments