243,030 Commits over 3,898 Days - 2.60cph!
Biter health reduced 6->5, movement 4->3
Ragdolls now handle explosion and other hit forces as well.
Ragdolls inherit velocity of vehicle hits from the server. Adjusted vehicle->character hit forces. Also renamed PlayerHealth to CharacterHealth since NPCs use it as well.
NPCs now using the new fake trigger collision system that players use. No more real physics collisions from NPCs. Also added a little more support for NPCs in vehicles at some point.
Vehicle hit force mod, and also fixed player getting hurt FX when jumping around on stationary vehicles.
Merging in the latest from Main.
Fixed init order for characters that are already in vehicles when a new client joins. Fixes character sitting at the wrong angle.
FOR FUCK SAKE cleanup removing unused post effect
FOR FUCK SAKE camera post process
python revolver / cleaver / hacksaw viewmodel tweaks
hatchet / stone hatchet / mace viewmodel tweaks
hatchet / stone hatchet / mace viewmodel tweaks
hammer / salvaged hammer viewmodel tweaks
▅▌▉▅▊ ▋▌▊▅▄ ▄▆▉▅▊▉▍ ▍/ ▆▇▋█▇▄▆▉▌▍█▉ ▌█▋▆▍▅▊▇▇
flamethrower + bolt rifle viewmodel tweaks
beancan / f1 grenade viewmodel tweaks
Let's not divide by 0 when calculating combat related skill gains
▆▄▇▄█ ▆▊▊▊▉▄▇▆▆█ ▄▊█ ▇▍▆█▄█▊
▋▇▄▆▌▄ ▅▅▋▌▋▅▍ ▋▅▊▄ ▄▇▇▇▊▆▌▋▌▅ ▄▌▉▊ ▌▋▇▊▇▌▋▅▅ ▄▆▊▆█▇▅▍ ▍▇▍█ ▉▅▊ ▄▄▅█ ▄▍ ▄▇▅▆▍▇▊
Automated Windows Build #665
Automated Windows Build #664
▌▉▌▄▊▉ ▍▅▆▇▋▆▋ ▌▍▅▋▉█ ▌▍▊▍▆▅▇ ▉▉▍▌ ▅▌▇█▄▉▅ █▌█▅▇▍▊▉▌▉▄▇ / ▌█▆█▍█▅▉▉ ▍▆▍▇▆█▆▌
FOR FUCK SAKE unit prefab
FOR FUCK SAKE fix ghost stencil sorting issue
FOR FUCK SAKE fix missing material.....?
thrown rocks will now actually fall to the ground
clear combat target also clears kill desires
Basic somewhat janky implementation of hunting in area
Added in game, updated TOD
junkpiles block AI movement
junkpiles actually sink all the way into the ground before disappearing
People now go to a desired hunting area (but don't do anything yet)
Rocket factory building / interior texture progress
Events now get fired properly. Now have different event scheduling options.
FOR FUCK SAKE more shader tweak
!A implementing Diogo's ghost shader stuff
FOR FUCK SAKE unit prefab for ghost stuff / unitview scrip to assign team
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
Removed this. from all invokes as they're no longer extension methods
ListComponent now uses a ListHashSet instead of a List (better remove performance)
ListHashSet implements IEnumerable and has index getter / setter
ListDictionary implements IEnumerable
Moved InvokeHandler to plugins
Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
Finds and invokes actions that should've happed between times.
Facepunch.System project automatically includes all its cs files (like the other plugins)