255,019 Commits over 3,990 Days - 2.66cph!

7 Years Ago
Manifest Inventory alignment fixes.
7 Years Ago
Loot panels for the chests.
7 Years Ago
Note isn't a deployable.
7 Years Ago
Crafting FX and recipe work.
7 Years Ago
And the inventory menu.
7 Years Ago
Stripped keyboard navigation out of the crafting menu, to stop unwanted actions.
7 Years Ago
Moved some stuff.
7 Years Ago
Organizing more deployables. Manifest. Crafting finish sounds.
7 Years Ago
lerp mouse alt fire fixed mine 2nd form not attacking fixed satellite prereqs round music timescale near 1f, speed up timescale when ffw replay
7 Years Ago
And 2
7 Years Ago
Missing stuff 1
7 Years Ago
Organizing the deployables wip
7 Years Ago
Proxy players don't need inventory at all, only server and owner do. But at the moment it all gets synced anyway. Working on removing that. Code structure for things on server and owner client but NOT proxy sucks too. Maybe I can do something about that.
7 Years Ago
Units no longer play the getup animation when seen in the unit portrait manager
7 Years Ago
Category crash fix Furnace & campfire loot panels Item edits UI code stuff
7 Years Ago
Last gang member clears correctly when they leave and the gang disbands
7 Years Ago
Floating health bar population now happens via an event delegate Added an OnHealthModified event to CharacterBase Floating Health Bar now just subscribes to that Fixes incorrect starting health bar value being applied to enmies over the default hp (big sword guys)
7 Years Ago
Disable What's New screen again for now
7 Years Ago
Fuck
7 Years Ago
Added map editor crosshair, visible when moving camera
7 Years Ago
Model creation bullshit Merge branch 'master' of SandboxGame
7 Years Ago
Added BaseHud.OnMouseButton so map editor can lock/unlock mouse on middle mouse button
7 Years Ago
Fixed kickid with SteamIDs appending a space to kick reason
7 Years Ago
Stop fire effect from lingering in a slot if you dragged the burning item to a new slot.
7 Years Ago
Hooked progress bar up to CraftingQueue.Icon prefab
7 Years Ago
Added slots to blueprint for cancel and finish effects. Moved start effect to proper place in ItemCrafter.
7 Years Ago
Various UI campfire & cooking related stuff.
7 Years Ago
Added SkyLightEntity.LightLowerHemisphere so map editor can be lit by skylight underneath. Added map editor grid.
7 Years Ago
Fixed Swimming flag. Swimming and Dancing now provide entertainment.
7 Years Ago
Added SetFaceTextureUVBasis (would be used for aligning face uv to camera)
7 Years Ago
Added texture mapping modifers (offset, scale, rotate) and material changing to editable meshes
7 Years Ago
More tweaks to idle AI. Made Social Need have its own corresponding Vital that isn't Mood. Added Entertainment/Fun Need stats (not used yet).
7 Years Ago
Generate "error" texture for texture cube to figure out what pixels it needs in each slice
7 Years Ago
Remove C++ map builder and model viewer
7 Years Ago
Fix uv on inset faces
7 Years Ago
Editable mesh inset face
7 Years Ago
fixed core glow issue
7 Years Ago
reworked some stuff with pixelgroup sprite/core colors
7 Years Ago
merge from options branch
7 Years Ago
wip
7 Years Ago
tweaked tentacle removed default pixelgroup hp removed unused octopus patterns and added shoot effects
7 Years Ago
Debug draw half edge mesh structure
7 Years Ago
Editable mesh flat vertex normal gen
7 Years Ago
chair work
7 Years Ago
Editable mesh face offsetting
7 Years Ago
Remove unused half edge mesh lib
7 Years Ago
UI panel backup
7 Years Ago
Use Debug.Mesh for now to show editable mesh triangulation
7 Years Ago
Editable mesh face extruding
7 Years Ago
started working on new jumping system