243,030 Commits over 3,898 Days - 2.60cph!

8 Years Ago
fixed it again
8 Years Ago
more, broken
8 Years Ago
Biter health reduced 6->5, movement 4->3
8 Years Ago
Ragdolls now handle explosion and other hit forces as well.
8 Years Ago
Various tweaks
8 Years Ago
Ragdolls inherit velocity of vehicle hits from the server. Adjusted vehicle->character hit forces. Also renamed PlayerHealth to CharacterHealth since NPCs use it as well.
8 Years Ago
NPCs now using the new fake trigger collision system that players use. No more real physics collisions from NPCs. Also added a little more support for NPCs in vehicles at some point.
8 Years Ago
Vehicle hit force mod, and also fixed player getting hurt FX when jumping around on stationary vehicles.
8 Years Ago
Merging in the latest from Main.
8 Years Ago
Fixed init order for characters that are already in vehicles when a new client joins. Fixes character sitting at the wrong angle.
8 Years Ago
FOR FUCK SAKE cleanup removing unused post effect
8 Years Ago
FOR FUCK SAKE camera post process
8 Years Ago
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8 Years Ago
python revolver / cleaver / hacksaw viewmodel tweaks
8 Years Ago
m249 viewmodel tweaks
8 Years Ago
8 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
8 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
8 Years Ago
hammer / salvaged hammer viewmodel tweaks
8 Years Ago
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8 Years Ago
flamethrower + bolt rifle viewmodel tweaks
8 Years Ago
beancan / f1 grenade viewmodel tweaks
8 Years Ago
Let's not divide by 0 when calculating combat related skill gains
8 Years Ago
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8 Years Ago
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bot
8 Years Ago
Automated Windows Build #665
bot
8 Years Ago
Automated Windows Build #664
8 Years Ago
8 Years Ago
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8 Years Ago
FOR FUCK SAKE unit prefab FOR FUCK SAKE fix ghost stencil sorting issue FOR FUCK SAKE fix missing material.....?
8 Years Ago
thrown rocks will now actually fall to the ground
8 Years Ago
clear combat target also clears kill desires
8 Years Ago
Basic somewhat janky implementation of hunting in area
8 Years Ago
rooflight added
8 Years Ago
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8 Years Ago
Matt tree merge
8 Years Ago
Added in game, updated TOD
8 Years Ago
junkpiles block AI movement junkpiles actually sink all the way into the ground before disappearing
8 Years Ago
People now go to a desired hunting area (but don't do anything yet)
8 Years Ago
Rocket factory building / interior texture progress
8 Years Ago
Events now get fired properly. Now have different event scheduling options.
8 Years Ago
FOR FUCK SAKE more shader tweak !A implementing Diogo's ghost shader stuff FOR FUCK SAKE unit prefab for ghost stuff / unitview scrip to assign team
8 Years Ago
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
8 Years Ago
Removed this. from all invokes as they're no longer extension methods
8 Years Ago
ListComponent now uses a ListHashSet instead of a List (better remove performance) ListHashSet implements IEnumerable and has index getter / setter ListDictionary implements IEnumerable
8 Years Ago
Moved InvokeHandler to plugins Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
8 Years Ago
boost fix
8 Years Ago
more
8 Years Ago
Finds and invokes actions that should've happed between times.
8 Years Ago
Facepunch.System project automatically includes all its cs files (like the other plugins)