256,048 Commits over 3,990 Days - 2.67cph!

8 Years Ago
AI now creates a random squad each match (currently copies the spawn positions from the player's squad though)
8 Years Ago
ui tweaks
8 Years Ago
stamina use for projectile weapons autohide hud elements when inactive hotbar fiddling
8 Years Ago
Small tweaks.
8 Years Ago
Random squad generation wip
8 Years Ago
Allow non local connection
8 Years Ago
Renamed Color to Main Color on before/foliage shader due to runtime errors
8 Years Ago
Updated ASE to latest version with shader instancing toggle Disabled batching on before/foliage shader + enabled instancing Activated instancing on tree trunk and leaves material
8 Years Ago
pre = pre-wrap
8 Years Ago
Updated bundle splits
8 Years Ago
Idea/Suggestion
8 Years Ago
Idea/Suggestion
8 Years Ago
Feedback list fixes
8 Years Ago
UnitDmgInfo now calculates the potential minimum health of an attack, taking into account max damage and armour AI.GetOrderedDmg() is now sorted by potential minimum health instead of potential damage, so the AI prefers to target enemies they can get nearer to death than just a big hit
8 Years Ago
Race mission fixes Avatar downloading from Steam Friends
8 Years Ago
Moved victory checking to Stage_Scoring
8 Years Ago
Fix the generated code for ref/out, still need to fix all the callsites though
8 Years Ago
Fixed a bunch of skinnables not having their bundle set
8 Years Ago
Support for alert better
8 Years Ago
each GameInstance now has it's own System.Random instance and stores the seed. added RandomRange(min, max) to GameInstance, to be used for deterministic shit. Increments a counter each time it's called, so we can debug/test attacks that use a damage range now use the GI function not unity's
8 Years Ago
Misc
8 Years Ago
Attempt to fix rock formation offset
8 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
8 Years Ago
small change to where (moveStateLerped != moveState) is so will stop units from running really slowly
8 Years Ago
Misc cleanup
8 Years Ago
Misc
8 Years Ago
Added Unit.RequiredForVictory, now used when deciding if a stage is complete Merge branch 'master' of SpaceUsurperUnity Fixed property that got overwritten in a merge
8 Years Ago
fixed chunk scaling bug when form destroyed merge start on menu stage
8 Years Ago
More feedback keys
8 Years Ago
feedback form works
8 Years Ago
added new skydome and skydome cloud prefabs
8 Years Ago
latest foliage shader
8 Years Ago
Manifest load time test
8 Years Ago
Leaderboard entries from old versions of the game now show up as red
8 Years Ago
Added way to create fake comment authors for game notifications
8 Years Ago
viewmodel organisation - clean exports for some vms
8 Years Ago
set materials back to speed tree
8 Years Ago
Fixed ropes on ragdolls being attached to the wrong place clientside
8 Years Ago
Merge from main
8 Years Ago
Better use of blank space in main menu on smaller resolutions
8 Years Ago
Fixed ropes on ragdolls being attached to the wrong place clientside
8 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
8 Years Ago
Removed unused reference to Facepunch.Steamworks
8 Years Ago
Jenkinsfile - report build errors, fixed BuildInfo
8 Years Ago
Effect icons in the detail view screen are now the same as the HUD widget
8 Years Ago
updated Workshop.onDownloadResult method to ensure that the item's app ID matches the client app id, as described in the DownloadItemResult_t Steamworks documentation Merge pull request #45 from richdog/master Updated Workshop.onDownloadResult to compare downloaded item's application to current application
8 Years Ago
removed old scene meta
8 Years Ago
removed old scene
8 Years Ago
Added TileFall match action back to Deathmatch definition Fixed TileFall to use the new tag change system. Works again now.
8 Years Ago
Added a check in RemoveFlag on HumanView to toggle isSleeping on the animator (trying to catch isSleeping animator bool being left on)