223,949 Commits over 3,684 Days - 2.53cph!

8 Years Ago
grenades can stack to 2
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
grenade throw distances unified grenades are a lot more predictable, less bounce, more friction
8 Years Ago
Updated rock vm source
8 Years Ago
Made external high walls more expensive
8 Years Ago
Remaining batch of Owl anims Added all anim events, clips, rig & optimisation settings
8 Years Ago
Gates icons
8 Years Ago
Holosight hasn't got condition
8 Years Ago
-GC optimization for IM, and a bunch of Profiler samples. -YAMfM
8 Years Ago
Fixed wrong skin count in blueprints
8 Years Ago
- Lowered the minimum amount of cash enemies/crates can drop to increase the variety
8 Years Ago
- Massively increased the range of coin suck-in - Added a very small random delay before suck-in activates so you can see coins before they're sucked in now the range is bigger
8 Years Ago
Skin fixes/tweaks
8 Years Ago
Phrases/Manifest/Loottables/Phrases
8 Years Ago
Stat modifable/tickable uses dict instead of grouping. This kills the GC.
8 Years Ago
Rain 2.4 Launcher effect tweaks Generator Smoke effect for Vince.
8 Years Ago
- Placeholder collect item made a bit more obvious with rotation and can now be collected
8 Years Ago
Steam item icons
8 Years Ago
sign icon renders
8 Years Ago
- LevelBuilder now calls initialise on each room's Room script, which then handles it's own initialisation of spawners etc
8 Years Ago
merge from main stone_gate implementation removed some older anim prefab
8 Years Ago
UNITY_EDITOR
8 Years Ago
Updated owl prefab + config
8 Years Ago
- Added Room script to all Factory rooms - Updated prefabs/scene
8 Years Ago
Fixed being unable to build foundation steps going up from triangle foundations
8 Years Ago
Updated some Owl metas Owl Prefab + controller Added to anim viewer Deleted all the extra materials and textures
8 Years Ago
Icon tweaks
8 Years Ago
skin icons
8 Years Ago
Stat.UpdateModifiers() profiler sample
8 Years Ago
Removing old skinmesh gate files that we don't need anymore
8 Years Ago
wood gate lock position fixed
8 Years Ago
merging changes from gate_anim
8 Years Ago
merge from main
8 Years Ago
- Mission definitions can now set if their mission object locations use the screen-edge arrow navigation stuff or not - BuildMission now spawns any mission specific objects across the level if required - Mission system now works with collect missions - Added a whitebox collect mission prefab
8 Years Ago
collision polish (shooting in holes improved) added collisions back
8 Years Ago
Halloween items
8 Years Ago
- back to normal
8 Years Ago
- More spawning changes - more collect mission work
8 Years Ago
Added ActivityData, refactoring Activity a little NotificationsWidget subscribes to acitivty itself rather than being managed by GameUI More Activity refactoring
8 Years Ago
- missed a bit
8 Years Ago
debris test
8 Years Ago
Gate anim fixes
8 Years Ago
- Setup menu items for creating Collect missions - Added collect mission scriptable object types - Moved some spawn location stuff to SpawnLocations static class and added functions to find spawn locations per-room and per-level - Started getting collection missions working
8 Years Ago
models/LODs/COL/Gibs for wood shutters
8 Years Ago
Fixed GameManager loading another zone when playing from a zone scene in editor
8 Years Ago
UNITY_EDITOR fix
8 Years Ago
Steam Items have a subcategory Items can define a steam item, is craftable if the player owns it Steam item schema adds store tags Added steam items for new signs
8 Years Ago
gates.external.high refactoring attempt
8 Years Ago
YAMfM (or Yet Another Merge from Main)