221,832 Commits over 3,653 Days - 2.53cph!

9 Years Ago
Owl ready anim, backhand anims Added anim template
9 Years Ago
Asset Warmup 4 tweaks
9 Years Ago
resaved max file
9 Years Ago
Reversed rules
9 Years Ago
Melee attacks increase heartrate Heart uses more calories Fixed serialization errors in PlayerModel.cs
9 Years Ago
Added global.streamermode <0|1> Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
9 Years Ago
more decal changes and Torch VM smoke tweak.
9 Years Ago
merge from main
9 Years Ago
weakspot implementation v1
9 Years Ago
Each shot animation can now have individual return power
9 Years Ago
Fixed SoundDefinition NRE
9 Years Ago
Temp (?) AF error fix
9 Years Ago
Fixed all icons highlighting like beltbar icons
9 Years Ago
Warmup test 4
9 Years Ago
Made GraphicRaycaster toggling less hacky
9 Years Ago
Warmup mode 3 tweaks
9 Years Ago
Temp fix for footstep spam on 5.2.0
9 Years Ago
Disable GraphicRaycaster components when the cursor is locked (saves 1-2ms when no menu is open)
9 Years Ago
Fixed dumb crash bug
9 Years Ago
Moved Duration for Timed Stat Modifiers and Timed Effects to tick every 15th TOD Minute, rather than every TOD Hour.
9 Years Ago
Try to stop menu music when loading music starts
9 Years Ago
Fixed server join button colours Fixed server history not showing
9 Years Ago
Refactoring looting...
9 Years Ago
LOD distance calculation is per-object
9 Years Ago
Fixed respawn screen not showing properly if escape pressed while fading in Database indexes Life stories are saved in a database Life story records time born, time died in unix timestamp Show death info when rejoining a server Death fadein screen is a little bit faster Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
9 Years Ago
Decal stuff and things.
9 Years Ago
Don't batch door colliders
9 Years Ago
Post-merge fixes
9 Years Ago
Changed serve mechanic Fixed plugins for xbox
9 Years Ago
Refactoring interaction.
9 Years Ago
Rewrote to a list of effects pending removal, rather than removing them on the spot. No longer need to buffer effects list before ticking it.
9 Years Ago
Added Eating Effect to Consumables, which required a Duration (tick) support in Effect. Misc tweaks to Effect.
9 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
9 Years Ago
Merge from main
9 Years Ago
Fixed minor tickable modifier bug when it applies to BaseValue, it now applies to statBaseValue.
9 Years Ago
Fixed certain parameters not refreshing when doing decor / grass refresh in the editor play mode
9 Years Ago
Driftwood decor params and some mat fixes.
9 Years Ago
Decal rotation tweaks
9 Years Ago
c2b properly marshals string return value
9 Years Ago
Driftwood system switch again.
9 Years Ago
Topo bake.
9 Years Ago
Scene sound stuff. Sky2 stuff. Moved driftwood from decor to world setup, to stop it from going invis.
9 Years Ago
bunch of helicopter AI and an awesome infinite loop
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
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9 Years Ago
Effect and trigger data cleanup, tweaks and fixes around Effect state handling and ActionChain callbacks Effect editor tweak to ensure you cannot set RemoveOnCompletion and a Start Trigger
9 Years Ago
Compiling Fix
9 Years Ago
more decal shenanigans.
9 Years Ago
Retired DecalPlace, made everything more artist-friendly