256,252 Commits over 4,018 Days - 2.66cph!
Added getLoadProgress() to ILoadable and ILoader
Finished first stage of pbr standard base layer packer
Added extra functionality to ImageUtil + raw data workflow
InfluenceAndTerritory.InfluenceMap exposed as InfluenceQuadTree rather than ISwappableGrid
Moved return to territory into a separate module for humans
String interps in Combat and Activity
Added optional progress callbacks to Http get requests
Beta key uploading, downloading, deleting
Added UI components for battery and capacitor
fixed an occluder of one watchtower
arena bounds pattern params
bullet hit effect None
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Removed clouds of war crap from scenes
Renamed `onComplete` to `onFinished` for consistency
Added optional `onComplete` callback to `Database.Query`
Rest of the foliage texture sheet factored into tinting mask
Flower clutter spawn slightly taller
Notifications no longer sent globally.
Fixed some UI buttons that are fucked up.
Added isCarried bool to HumanView
Using UTF8 encoding for database requests
Merge branch 'master' of UnityBaseProject
if human is attached dont try and put on the ground
Fixed enemy unit button fuckups when dead
Give units the InCombat flag if they are being attacked
Updated Facepunch.ExpressionStrings
-Tall grass clusters and dungeon foliage do not displace
-Tint tweaks, contrast, grass overall shorter
Adjusted item pouch color to look different from the hidden stash
List of beta requests
Beta stats
decreased projectile trigger radius of spears and arrows
Fix for mode specific value UI not reseting after a match
Fixed player profile button not being set to interactable on connection
Added Semaphore to beta signup.. which probably isn't needed but better safe than sorry.
Added failing test for negation