200,307 Commits over 3,379 Days - 2.47cph!

9 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
9 Years Ago
[ultimate_soldier] changed tilemap structure, blood depth
9 Years Ago
Did some cleanup.
9 Years Ago
New Unit Asset Settings system implemented. New group settings not yet implemented, and controllers for spawning not yet using these, but good to get it in. Also including the code for the previous failed attempt.
9 Years Ago
[ultimate_soldier] carpets
9 Years Ago
[ultimate_soldier] carpets
9 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
9 Years Ago
[ultimate_soldier] gunshots stop when hitting walls
9 Years Ago
[ultimate_soldier] walls block soldiers
9 Years Ago
[ultimate_soldier] walls block soldiers
9 Years Ago
Scene updates
9 Years Ago
Seals
9 Years Ago
Snow scene stuff.
9 Years Ago
Such igloos.
9 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
9 Years Ago
Fixed redundant redefinition of _GLOSSYENV_BOX_PROJECTION in ScreenReflect.shader
9 Years Ago
Updated SteamNative
9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
ambiguous call to overloaded function
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9 Years Ago
Linux Build
9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Replaced Log2f with a macro
9 Years Ago
Windows Build
9 Years Ago
Wrong VS version !
9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Fudging
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9 Years Ago
OSX Build
9 Years Ago
Windows Build
9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Windows Build
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9 Years Ago
OSX Build
9 Years Ago
Added new terrain shader with hard-mix/blend, UVMIX, optional flat faces; working fog; cross-platform friendly Created test material_arctic and assigned to island_arctic1 terrain
9 Years Ago
Improved terrain height mountain blending Improved underwater topology Changed hill / lake noise parameters Slightly increased valid range of the terrain feature scale Protocol++ (network + save)
9 Years Ago
Tweaked rock_13 slope offset to make their placement less floaty
9 Years Ago
Now sort of generatees zones but there's a few bugs like missing off arcs generated at vertices as well as sometimes the face generation fucks up and leaves edges with no face.
9 Years Ago
Added RustNative Startup Check
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9 Years Ago
OSX Build
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9 Years Ago
Linux Build
9 Years Ago
Windows Build
9 Years Ago
Added RustNative_VersionCheck
9 Years Ago
Windows Build
9 Years Ago
Windows Build
9 Years Ago
Removed reflection probes as they are unused.
9 Years Ago
Removed reflection probes as they are unused.
9 Years Ago
Enabled shader stripping - lets see how much trouble this causes
9 Years Ago
Main cabinet chassis now reflects screens.