225,586 Commits over 3,714 Days - 2.53cph!

9 Years Ago
Indoor ambience volume reduction tuning
9 Years Ago
FOR FUCK SAKE big pipes FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
9 Years Ago
fixed the attack animations for the new sword added a stabbing animation for later (if helk decides to add a stabbing attack) played the throw animation when the player throws a spear.
9 Years Ago
Consistent fade on underwater spec occ
9 Years Ago
Cleaned up quick fix from previous commit Ghetto hack for SSAO due to command-buffer nonsense
9 Years Ago
Deprecated DontBecomeSolidWithPlayerInside Added volume checks on deployable and construction placement
9 Years Ago
Quick rush fix for minecrafty / water horizon issues
9 Years Ago
protocol++
9 Years Ago
fixed bug with wickspark showing up as a white cube at distance, increased HDR value survey charges less likely to slide down hills updated survey charge visuals updated survey charge icon can throw survey charge farther
9 Years Ago
Re-positioned 3rd person salvaged tools
9 Years Ago
bone knife takes less cloth bone club does more damage
9 Years Ago
Fixed CommandBufferManager edit-mode shenanigans
9 Years Ago
added machete added sword stone spear takes resources instead of wood spear (exploit fix) lowered cost of salvaged icepick
9 Years Ago
added cloud city backgrounds to cloud rotator, bought in wip foreground clouds, new court lighting, tweaked floating city colour
9 Years Ago
Mavis running hits
9 Years Ago
updating survey charge
9 Years Ago
Added a debug scene for SESSAO
9 Years Ago
stone spear takes 300 wood instead of 1 wood spear (exploit fix)
9 Years Ago
Fixed black sky in broad daylight; usually when starting with water1 enabled Fixed SESSAO not working with water1
9 Years Ago
Tweaks
9 Years Ago
Added some more Button draw methods to BeforeEditorLayout (colors!) BeforeEditorTab ViewMangement improvements/tweaks Added spawn dithering thing to species settings Tweeaaaaaaaaks
9 Years Ago
new charcoal texture set, metal_panel_c texture set, refinery prefab setup, refinery models, collisions and gibs files
9 Years Ago
Deferred decals now work both in edit mode and on the scene camera Added some interesting test cases to the DeferredDecals scene
9 Years Ago
Deferred decal refactor DeferredDecal SpecGloss support
9 Years Ago
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9 Years Ago
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9 Years Ago
players no longer bleed Kool-Aid (ie. made the blood color darker/realistic)
9 Years Ago
bot
9 Years Ago
Windows Build 597
9 Years Ago
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9 Years Ago
* Fixed unmounting addons not working * Fixed uninstalling addons not unmounting them * Fixed disabled addons still opening the .gma files * Fixed disabled addons still being mounted in offline mode
9 Years Ago
Removed some debug code from deferred decals Added blood decal to DeferredDecals scene (something is fishy)
9 Years Ago
viewmodel+worldmodel for melee weapons ( sword / hatchet ) sound fx for sword / hatchet fixed some errors with the anim controllers for the salvaged axe / icepick
9 Years Ago
merge from main/rainsurfaceambience
9 Years Ago
merge from main
9 Years Ago
Enabled rigidbodies on items again
9 Years Ago
Rain surface ambience system Wood and metal rain surface ambience sounds Lower ambience volume when the camera is inside
9 Years Ago
TerrainPath keeps a list of spawned monuments (cc Helk)
9 Years Ago
First version of a deferred decal system Converted bullet decals to the new system (better performance during intense gunfights)
9 Years Ago
BeforeDebug/Entity View window retains selection after player selection is cleared
9 Years Ago
Terrain texture cleanup. terrain_grass_highpass.tga has heightmap for blending in alpha channel
9 Years Ago
Added optimized SESSAO shader to variants
9 Years Ago
First pass optimizing SESSAO; now 60% faster on D500 at 1440p
9 Years Ago
Shortened Lion-El running hits ( experimenting)
9 Years Ago
Updated Mavis run west
9 Years Ago
Shortend Igor running hits ( experiment)