199,475 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Another load fix
7 Years Ago
Fixed building preview mesh pool generation using wrong allocation method (was filling main scene with a bunch of preview mesh objects)
7 Years Ago
[D11] Xbox Texture Resizing - meta file checkin
7 Years Ago
[D11] D11_CONSOLE_PORT needs setting on Win64/Linux AssetBundles
7 Years Ago
[D11] Merge 28802 + Define fix
7 Years Ago
[D11 Xbox Texture Resizing - extra meta checkin
7 Years Ago
Interactions can now be positional when contained, meaning if the entity is contained it will use interaction positions from the containing entity instead of its own.
7 Years Ago
Fixed BEF-485 When restrating a game the loading screen starts on incorrect value from last state Fixed BEF-477: Panel on left doesn't update when building construction is complete Menu scene cleanup, fixed potential for TOD cycles to get saved to config when they should just be copied
7 Years Ago
[D11] hard code the milestone build server address.
7 Years Ago
Replaced TextUtility.StringBuffer with StringBuilder because errors
7 Years Ago
Refactoring NetworkLevel
7 Years Ago
[D11] Put a cap on construction hight adjustment
7 Years Ago
[D11] Merge CL 28852 and CL28862
7 Years Ago
Fixed StringBuffer.Shift not increasing the array size by the right amount
7 Years Ago
Use StringBuffer again now it's fixed.
7 Years Ago
7 Years Ago
Fixed re-roll not randomising unit appearance in tribe create
7 Years Ago
▄▊▅▌▌█▉ ▊▆▉▅▌ ▅█▄ ▌▇▅▍▌▊▅▆▊ ▋▊▉█▋▆▋. ▄ ▋▋▄▌▋▉ ▋▉ ██ ▍▇▉ ▇▅▆▄▌▋▍ ▄▍█▌██ ▅▅▍▅▌ '▄▌▄▅██▆▄▌'. █▇█▅ ▅▍▅ █▉▆▇▌█▋▄▌.
7 Years Ago
[D11] More fixes for Bundles
7 Years Ago
[D11] Added missing define
7 Years Ago
Fixed tribe create slot states not updating correctly when deleting a character Trait selection in tribe create no longer applies the trait stat manipulations Improved char create re-roll functionality
7 Years Ago
Stat pool slider crap
7 Years Ago
Updated citizen base controller ( added strafe pistol anims to blendtree) moved pistol walk anim to pistol folder
7 Years Ago
Fixed portrait clones not being destroyed
7 Years Ago
[D11] Start with some defines on Jenkins builds because the manifest generate relies on them
7 Years Ago
[D11] Server analytics now enabled on command-line rather than through build define.
7 Years Ago
use continuous collision mode for items
7 Years Ago
Hack to fix tree/impostor shadows (2018.3 bug report pending)
7 Years Ago
[D11] [UI] Added some extra textures for the HUD
7 Years Ago
[D11] Pass the param of warmup instead of defines and get rid of jenkins building windows clients
7 Years Ago
item collision detection to continuous speculative. Fixed strangers destroying themselves when joining from a long distance.
7 Years Ago
...
7 Years Ago
[D11] Fix error
7 Years Ago
Settlement leadership bonuses now live on Skill defs
7 Years Ago
career mode stuff
7 Years Ago
[D11] Make sure STEAM_DISABLED is set instead of STEAM
7 Years Ago
[D11] Remove Linux server for now its hanging
7 Years Ago
Fix for last thrown weapon not being correctly removed from possessions when unset.
7 Years Ago
Dispensable validation to avoid dispenables with 0 quantity.
7 Years Ago
Some minor tweaks related to AI and cover.
7 Years Ago
Moved foliage animation code to a shader function Updated before foliage shader
7 Years Ago
Replaced client and server components
7 Years Ago
All menu items now live under Before/, with the exception of the Scenes menu Removed asset save hook, detect id clashes in Validate All instead
7 Years Ago
ladder mounting bugfixes fixed ladder detection through other triggers
7 Years Ago
Some tweaks to anim controller and character rotation when strafing.
7 Years Ago
[D11] actually set the quality level properly (to Good)
7 Years Ago
7 Years Ago
Fixing UI issues
7 Years Ago
Volumetrics plug
7 Years Ago