224,240 Commits over 3,684 Days - 2.54cph!

9 Years Ago
merge from main
9 Years Ago
quarry saves/loads properly Updated lowgrade fuel to use less cloth added icons for survey charge and mining quarry
9 Years Ago
Fixed infinite ammo
9 Years Ago
Updated FOV
9 Years Ago
Edited in-game win/lose cams
9 Years Ago
updated human male assets
9 Years Ago
human male idle anim
9 Years Ago
attachment pivot tweaks and updated cat rig preset with attachments included
9 Years Ago
Updated shadervariants Fixed save compatibility issues
9 Years Ago
Fixed for PostOpaqueDepth when screen size is zero More water tweaks
9 Years Ago
Reduced lag in large fightfights Made arrows/spears easier to pick up Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
9 Years Ago
Updated Elvis & Igor in-game cam positions
9 Years Ago
Candlehat/Minerhat use fuel and don't break when they've run out Watercatcher icons
9 Years Ago
Item containers can restrict to single item type
9 Years Ago
Fixed PostOpaqueDepth not working in edit-mode
9 Years Ago
adjusted character select prefabs for frontend
9 Years Ago
Added special move to controller
9 Years Ago
Fixed fps.limit being stomped
9 Years Ago
Water catcher water catching, blueprints, lootspawn Network proto++
9 Years Ago
Added effects to scene
9 Years Ago
FOR FUCK SAKE glue impact colour
9 Years Ago
added Dylans new effects to swamp court scene, added new surface tension to scene
9 Years Ago
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9 Years Ago
Added extra win / lose placement nodes Updated character select prefabs
9 Years Ago
merge from main
9 Years Ago
Added resourceDepositManager to randomly generate resource deposits on the map survey charge spawns a visible resource shower when a deposit is found mining quarry now latches onto resource deposit to extract minerals
9 Years Ago
Version 5.1.0f3
9 Years Ago
Fixed NREs in dump
9 Years Ago
sound fx and particle effects for when player is on fire
9 Years Ago
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9 Years Ago
- Added Item.StoneAxe and art asset - Added EquipItem Action - Added Equip Interaction - Added Equippable SmartObject - Added Human+Equipment which handles equipping Items with Equipment components and attachment points (rough) - Updated HumanMale with rig updates Which all means that Human units can now pickup and then equip items to appropriate attachment points!
9 Years Ago
Attachment points for HumanMale
9 Years Ago
New door sounds New bandage sounds New airdrop plane sound Lots of small misc sound tweaks
9 Years Ago
Strip any scripts that are on the building skin prefab when creating the guide because it should only be visual
9 Years Ago
Watercatcher lootpanel UI tweaks Updated phrases
9 Years Ago
Updated character select and in game celeb cam positions to take rotation from prefabs
9 Years Ago
Inventory menu tweaks Don't set audio.speaker on enter playmode in editor (cuz 3+ seconds to reset audiosystem) Don't GC collect on enter playmode stuff in editor (cuz fuck it) Enter playmode profiling (cuz it's still slow) Fixed water not loading
9 Years Ago
Fixed that some building block conditional model renderers were disabled
9 Years Ago
Post merge tweaks
9 Years Ago
Berry/Stick/Log art
9 Years Ago
- Improvements to item view handling in BeforeEditor - Added some basic art for wood/stick/berries items - Resource now creates Interactions before passing them to its sibling SO. This is hacky for now, but it works - Added Scripts/Utility/ItemSpawnTester
9 Years Ago
Post merge tweaks
9 Years Ago
Merging water2 branch
9 Years Ago
Updated my sync scripts
9 Years Ago
pre-merge cleanup 1
9 Years Ago
added 3rd person animation for when the player is on fire.
9 Years Ago
Merge from main
9 Years Ago
Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections Added edit-mode placeholder water material; updated water prefab Added quality modes affecting mesh and ocean shader lods Final tweaks in terrain shader water interaction before merging
9 Years Ago
changed FOV on camera select cam
9 Years Ago
Updated character select prefabs