225,853 Commits over 3,714 Days - 2.53cph!

9 Years Ago
Added lookDir to ModelState message
9 Years Ago
tweaked skybox colour, updating lightmap materials
9 Years Ago
Fixed a couple of NREs
9 Years Ago
Made player movement climbing state slightly less forgiving
9 Years Ago
FoliageTools WIP.
9 Years Ago
Fixed mono lights
9 Years Ago
Added back in pinetall02
9 Years Ago
9 Years Ago
Adds
9 Years Ago
WIP foliage tools
9 Years Ago
Added shit roofs.
9 Years Ago
new clothes icons
9 Years Ago
Fixed server compile
9 Years Ago
Cleaned up SpeciesSettings.Create method Biome tweaks, moved some material library methods out into BeforeEditor
9 Years Ago
FOR FUCK SAKE factory asset
9 Years Ago
added longsword machete has higher durability fixed radiation icon being a biohazard icon, derp
9 Years Ago
▌▅█ ▌▉▍ ▍▊▄█▉ ▍▄▄▋ ▊▆ ▉▉▌▆ ▌▄▆▅▊▍▋ ▆█▄█▄ ▇▊▆▋ ▊▆▋▅▆ ▍▅▉▆▌ ▄▅▇▇ ▉ ▍▋▄▄▄ ▆▊▍ ▄▅▇ ▉▇▅▍ ▋██▍ ▊▆▌▋ ▄▌▌▋▍▋ ▍▊▍▅▉█▇ ▆▉▅█ ▄▇▊▍▌ ▇▌█▇▅▊ ▊█▊▆▅ ▍▄▅▆ ▉▊▅ ▄▉██
9 Years Ago
rigged up the 2handed clever view model added an explosion decal.
9 Years Ago
added large bridge standard section
9 Years Ago
adding bridge maps and some more generic textures.
9 Years Ago
Added new window prefab.
9 Years Ago
Added road crossing textures.
9 Years Ago
Organising left side of inventory menu to accomodate stats
9 Years Ago
More data type name consistency changes (GrassPopulation/DecorPopulation) Added Grass and Decor tabs to BeforeEditor
9 Years Ago
Hitbox, health, need to clean up properly when you die.
9 Years Ago
Added variable speed runs for hit->run mechanic
9 Years Ago
crossbow vm rig, anims, controller, SFX events & vm prefab
9 Years Ago
Moved Scripts/Graphics/Terrain to Scripts/World Renamed SpawnPopulation -> SpawnPopulationSettings
9 Years Ago
Unity 5.1.2f1
9 Years Ago
Reduced rain probability overall Allowed rain in the arid biome, albeit less intense than in the other biomes Network++
9 Years Ago
Added trackir.refresh and trackir.recenter console commands
9 Years Ago
Fixed some issues with ResourceView not updating skin visibility properly Remade pine view prefabs Added ferns decor asset
9 Years Ago
set all standard materials in wild west env to specular setup. removed emission from shaderforge shaders that aren't self-lit, and set to deferred
9 Years Ago
Added SynchronizedClock (synchronized using ingame time seeds, no additional networking) Synchronize ambient sting sounds across clients using SynchronizedClock (everything except SoundRandomizer)
9 Years Ago
Store layer name in EntiySettings derived assets and set in EntityView.Setup base method Set EntityComponent IsActive on init Wrap de/activation of ECs in conveniece methods for readability Consistency checks across all Entity derived types and their init routines (Unit remains an exception due to some older view creation code) EntiyView and derived classes cleanup
9 Years Ago
Tier furnace art, models, lods, col, gibs and prefab
9 Years Ago
Fixed red fuzz on player skin
9 Years Ago
Clothing screenshotting tools
9 Years Ago
Removed unused ownerGroup and ownerController from Building BiomeMaterialObject now added to EntityView instead of Entity
9 Years Ago
Removed missing component from Player prefab Transform layers set in BuildingView and ItemView and ResourceView Moved Resource scripts out of /Entity
9 Years Ago
hats
9 Years Ago
Label all item icons with ItemIcon More organisation
9 Years Ago
Cavemen now gather sticks and deposit them to an unfinished campfire autonomously.
9 Years Ago
Hoodie organization
9 Years Ago
added dylan's explosion to unity
9 Years Ago
tweaked glass plane in cloud city court to reflect players correctly
9 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
9 Years Ago
checking in crossbow materials for alex
9 Years Ago
Rigged vm crossbow + 1st pass anim set
9 Years Ago
Fixed wrong skin colour selection