256,440 Commits over 4,018 Days - 2.66cph!

8 Years Ago
Fixed NRE in collections debug gizmos
8 Years Ago
Added group collection support condition, tweaked groups data and herd AI module
8 Years Ago
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8 Years Ago
Smash big rock has its own interaction, held item condition to prevent it being performed when held Replaced all small rock meshes with slightly higher poly versions, scales might be a bit off
8 Years Ago
attempting to fix an error message
8 Years Ago
Merged shader changes from main
8 Years Ago
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8 Years Ago
Trees and bushes custom normals pass for volume
8 Years Ago
More shader parity with prerelease + removed parallax mapping (for now) Removed redundant shader tag
8 Years Ago
fixed the shells not ejecting / mag not dropping on the ak47 worldmodel
8 Years Ago
Pile stuff.
8 Years Ago
Moved audio source prefabs into the prefabs folder
8 Years Ago
Zeroes.
8 Years Ago
Building stuff
8 Years Ago
Unclamped structural values for building upgrades Fixed building view init order issues causing NRE in the building editor tool
8 Years Ago
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8 Years Ago
ak mesh entity changes ( lod 2 was not displaying properly)
8 Years Ago
tests
8 Years Ago
cutting in much better slope system
8 Years Ago
Switched up some units
8 Years Ago
Beancan grenade optimisation
8 Years Ago
merge
8 Years Ago
ui
8 Years Ago
scene backup
8 Years Ago
Junkpiles overgrowth details
8 Years Ago
Added server convar to pause time while loading (defaults to false)
8 Years Ago
Nomenclature changes to grass shader Added foliage shader
8 Years Ago
wolf sfx
8 Years Ago
Fixed potential NRE in playerModel applyVisibility + compilation warning
8 Years Ago
apparently I didn't commit the mixer.
8 Years Ago
Building stuff
8 Years Ago
Shader parity with prerelease + deferred mesh decal instancing
8 Years Ago
Fixed shaders after merge + parity with main
8 Years Ago
Salvaged cleaver optimisation
8 Years Ago
Retargeted, renamed clutter tallgrass and flowerbeds prefabs to the new ones
8 Years Ago
Tint mask for biome tinting of overgrowth atlas Overgrowth albedo tuning for biome tinting + polish
8 Years Ago
8 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
8 Years Ago
Moved beartrap displacement go to invisible layer
8 Years Ago
Deleted unused building stat definitions
8 Years Ago
Fixed names not showing correctly in the data browser when the game is playing
8 Years Ago
Prefab fixes
8 Years Ago
adding test max files
8 Years Ago
First pass drifting
8 Years Ago
Merge fixes
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Pause ServerMgr.Update until the connection is open
8 Years Ago
Added more occlusion meshes
8 Years Ago
Add layer awareness to mesh renderer batching (key and go) Added batching to building core occluders + occluder meshes now read/write