239,729 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added DataAsset.AssetNameDebug
9 Years Ago
Updated Elvis config
9 Years Ago
Brought back shore wetness; new params, more broad; first stage before PBR params and extending to other shaders
9 Years Ago
Updated cowboy config
9 Years Ago
UDM FilterBehaviourTargets success bool
9 Years Ago
GroupedCondition Made DataAsset assetName non serialized
9 Years Ago
Lion-El - Serve walk updates ( travels further) Elvis - Serve walk updates ( travels further) Updated all serve based anims to hold scaled up ball correctly
9 Years Ago
ProjectVersion
9 Years Ago
Lion-El - Serve walk source updates ( travels further) Elvis - Serve walk source updates ( travels further) Updated all serve based anims to hold scaled up ball correctly
9 Years Ago
Missed a !
9 Years Ago
valentines balaclava
9 Years Ago
Still a fuckabout to edit but better...
9 Years Ago
ak47 skins
9 Years Ago
balance for external walls/gates basecombatentity never loads with more health than its max
9 Years Ago
-decision log now can also show 'best decisions' (vs just best goal/gp/gpv)
9 Years Ago
Added raycaster
9 Years Ago
- Shrank and moved room bonus bar so it's less prominant
9 Years Ago
DDos exploit test
9 Years Ago
metal facemask & toro now have same protection values (facemask nerfed a bit)
9 Years Ago
Fixed culling mode not working on Rust/Standard shader set
9 Years Ago
- Time changes
9 Years Ago
Made pool.prefabs and pool.assets console commands take an optional filter argument
9 Years Ago
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9 Years Ago
Wall frame inserts do the same construction layer check walls do
9 Years Ago
- More of everything
9 Years Ago
More adjusting levels in atmos pieces
9 Years Ago
cherry picked LOD cvar
9 Years Ago
Allowed mesh.quality and tree.quality to be > 100 Made mesh and tree qualities > 100 push back the billboard / cull distance as well
9 Years Ago
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9 Years Ago
Simplified the pause menu code delected unused files
9 Years Ago
Tweaks
9 Years Ago
Burlap shirt skin
9 Years Ago
Arrow Key prompts, blank keys and updated controller map.
9 Years Ago
Updated weapon mod icons
9 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
9 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
9 Years Ago
Updates to hatchet vm source anims
9 Years Ago
Planner placement tweaks and fixes
9 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
9 Years Ago
Added camera snapshot and updated racket prefab layers
9 Years Ago
- Rooms now drop 0-1 weapons across containers - Removed the 10% chance of dropping ammo for a weapon type you're not carrying - Changes to loose cannon and cocktail launcher
9 Years Ago
- Containers can now be exploded by flying into them
9 Years Ago
- Added placeholder ammo type icons to ammo UI
9 Years Ago
Changed tag on atmos 6
9 Years Ago
Atlas stuff. Improved some meats.
9 Years Ago
Fixed barricades culling too early
9 Years Ago
- The top ammo UI slot is now always the current weapon
9 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
9 Years Ago
Moved weapons into item atlas. (Fresnel is a bit weird atm in some lighting conditions.) FX tweakery. Weapons to greybox
9 Years Ago
Merge from main