256,222 Commits over 3,990 Days - 2.68cph!
Script compilation warnings
ST shader compilation fix
More variant reductions without losing shader features or instancing
Grass shader parity with main; now deferred only
Electrical boxes/LOD/COL/Prefabs
Removed a few more keywords that will never be used
Removed overkill transparent shadow spec-based alpha mod from 5.6b3
Merged updated player animation rig
Refactored the Biome Material Library system to be less shit
Merge, fixes
More main branch shader parity
sleeping/wounded, cleanup,
Shader keyword cleanup & opt + adding back features
Shader parity with main branch + more 5.6b3 updates
Deprecated parallax mapping on std shaders until further notice (terrain only for now) + updated mats
Added Before.Terrains namespace and moved appropriate things into it
Server side player rigidbody fix
Better prefab pool rigidbody handling (this isn't used by anything)
Better player rigidbody stripping (massively reduced client rigidbody count)
blackboard dictionary comparers, other misc optimisations
Removed debug junk
Testing AI spawning with collision
player panels now use steam portraits
bota, grenade, bandage, bow, construction, pistol
Time world load and world spawn independently
updated protobuffers to have a merged Player object to tidy some shit up
spear, torch, melee, rifle
healer movement range 4->5
Local player panel is always the left one
Fixed aiming signal insanity
Moving, cleanup, comments etc
camera rotates so the local player team is always on the left side, combat text fix
player can now cancel matchmaking search
AI scripts cleanup, summaries WIP
Summaries for the Before class.