256,098 Commits over 3,990 Days - 2.67cph!
Imported Apex Utility AI + minor edits
FOR FUCK SAKE worker bot/mortar texture to be usable in future unit
FOR FUCK SAKE explosion FX/mat
FOR FUCK SAKE fix wall model gap
FOR FUCK SAKE floor texture mask tweak
!A FX geosphere model for explosion
merge from new database branch
Automated Linux DS Build #526
Extra checks for already-created components
Automated Windows Build #526
Automated Linux Build #526
* More checks for ISteamRemoteStorage item updates on srcds workshop
lots of database backend cleanup, factions boilerplate, ui rework
Master server stuff, database to mySql
maybe fixed player joining game message
console commands can now take a string and notify the user if it was invalid
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initial implementation of console commands
Fixed player preview not rendering
Added find materials tool ability to filter by keywords and find assets that reference a material
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hold space when running in editor and clicking loadouts to load both teams into the board for debug
FOR FUCK SAKE textures
!A optimized tile model
Fixed UpdateLoot being called from other players
Animal skin prefab cleanup (memory usage)
no radiation spheres on client
Fixed player preview rendering white
CraggyIsland radiation sphere test
FOR FUCK SAKE colors/lighting
fixed potential NRE in ItemTemplate OnValidate
Scene2Prefab (sphere tank, fixes missing barrels)
Reduced variants on heaviest shaders by forcing opaque/cutout to deferred and alphablend to forward
reworked team material colour code, set values
Started work on AI Missions
FOR FUCK SAKE camera effect (fixed jittering on UI element), readjusted some materials
!A unity cinematic effect