239,562 Commits over 3,837 Days - 2.60cph!

9 Years Ago
cut down head markings on bear (still just on top of ear and under lip)
9 Years Ago
new shader for animals and setup on bear and mammoth shader could be horrible
9 Years Ago
Can throw melee weapons while running
9 Years Ago
- Mortar launchers can now be set to target a specific location other than the player or themselves. - More arena test work
9 Years Ago
Moving combat related scripts around Added CombatEffectTemplate, CombatEffectTemplateSettings StatLinkerOperation tweak (added Divide operator back in because readability)
9 Years Ago
Ran prepare prefabs
9 Years Ago
More tweaks
bot
9 Years Ago
Automated Linux DS Build #159
bot
9 Years Ago
Automated Windows Build #159
bot
9 Years Ago
Automated Linux Build #159
9 Years Ago
Fixed VMatrix:SetScale() scaling the 2nd/3rd rows incorrectly
9 Years Ago
- Ripped out more unusued scripts/ui/folders/everything
9 Years Ago
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
bot
9 Years Ago
Automated Linux DS Build #158
bot
9 Years Ago
Automated Windows Build #158
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9 Years Ago
Automated Linux Build #158
9 Years Ago
Added net.WriteMatrix/net.ReadMatrix net.WriteType support for VMatrix Fixed net.ReadType for TYPE_NIL
9 Years Ago
FOR FUCK SAKE maya scene
9 Years Ago
FOR FUCK SAKE town scene with test stuff !A test model
bot
9 Years Ago
Automated Linux DS Build #157
9 Years Ago
manifest, again, test
9 Years Ago
Added Power operator to stat linkers, allowed for multiple value modifications per operation Some WIP commented out drawers
bot
9 Years Ago
Automated OSX Build #157
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9 Years Ago
Automated Linux Build #157
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9 Years Ago
Automated Windows Build #157
9 Years Ago
manifest
9 Years Ago
Catch crash condition in CBaseAnimating::TestHitboxes Fix buffer over-read in input library
bot
9 Years Ago
Automated Linux DS Build #156
9 Years Ago
updated loottables to include new attachments updated heli loot to drop new attachments
9 Years Ago
reduced costs of weapon attachments
9 Years Ago
lighttoggle defaults to F
9 Years Ago
merge into main
9 Years Ago
light toggle reliability
bot
9 Years Ago
Automated OSX Build #156
bot
9 Years Ago
Automated Windows Build #156
bot
9 Years Ago
Automated Linux Build #156
9 Years Ago
Added support for ortho views in CalcView and cam.Start Fixed collision bounds having no influence on nextbot navigation
9 Years Ago
- Time arena test/rough wip
9 Years Ago
- Enemy ability picker can now be forced to pick a specific ability
9 Years Ago
- Fixed mortar spikey layer issue
9 Years Ago
- Warning ring mesh generated by DangerMarker set to not cast/receive shadows
9 Years Ago
ak47u entity fixes
9 Years Ago
merge from main
9 Years Ago
Implemented pistol
9 Years Ago
lasersight and flashlight baseline
9 Years Ago
Sentry NRE fix protocol++
9 Years Ago
Replaced rain particles Removed rain falling on glass in front of eyes effect
9 Years Ago
repositioned the left arm on the m4 view model (it doesn't take up as much screenspace now)
9 Years Ago
Doors open/close 2x faster so sharrap
9 Years Ago
Sentry + ak worldmodel now uses new AK model