239,559 Commits over 3,837 Days - 2.60cph!

9 Years Ago
ValueMitigators added to CombatEffectParameters and Unit+Combat Removed use of generics in Agent+Stats GetStat methods, rewrote with type specific methods (GetAttribute, GetVital, GetNeed, GetSkill) Cast caching in Stat+Properties
9 Years Ago
ADS
9 Years Ago
- Some BaseProjectile refactor, deleted some old scripts
9 Years Ago
added eclipse mode to court wear shader. added new temp court wear texture
9 Years Ago
new mammoth test on deer to get animals working with generic controller
9 Years Ago
LookAt Tweaks
9 Years Ago
- Changed more stuff from Bolts to Nuts
9 Years Ago
- Renamed bolts to nuts in code, changed UI
9 Years Ago
Foliage _test folder, with crappy fruit mesh experiments, nothing to see yet, shoo.
9 Years Ago
▅ ▅▉▄▇, ▊▉▉, ▉▇▇▄▇▇ - ▌▄▅▌▊, █▌▅, ▊▆▌█▅▄▄, ▆▋▆▅▊▇▅▄▇ ▄▅█ ▊▆▍▍ █▉▍▄ ▄▇▆▄, ▊▉▍▉ ▆▆▌███
9 Years Ago
- Extended BaseLauncher to MortarLauncher and deleted test mortar launcher code - MortarLauncher can now have a random radius around target position - Marker tweaks
9 Years Ago
GoToRandomSpot tweak BeforeDebugObject revived and fixed PlayerGoals get named Unit+Combat applies combat effect value mods correctly Lots of stat tweaks
9 Years Ago
Persistance
9 Years Ago
These apples had bad normals.
9 Years Ago
fixed bug with the beancan grenade fuse not disappearing fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.
9 Years Ago
Nuked deprecated ssao extensions
9 Years Ago
Patched normal decoding on AO just in case
9 Years Ago
eoka ladder fix
bot
9 Years Ago
Automated Linux DS Build #152
9 Years Ago
Fixed NRE in UDM.FilterBehaviourTargets
9 Years Ago
UDM doesn't use delegates for adding decisions after entity filtering, because reasons (this kills the GC)
9 Years Ago
pdb meta
9 Years Ago
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
9 Years Ago
Condition filtering refactor WIP, this kills the GC DSE profiler hooks
bot
9 Years Ago
Automated Windows Build #152
bot
9 Years Ago
Automated OSX Build #152
9 Years Ago
-silly IMs don't produce any more garbage (silly CombineQueries is sillier now tho)
bot
9 Years Ago
Automated Linux DS Build #151
9 Years Ago
Increased water SSR cutoff slightly for perf tradeoff
bot
9 Years Ago
Automated Windows Build #151
9 Years Ago
Fixed water reflections on OSX
bot
9 Years Ago
Automated Linux Build #151
9 Years Ago
* Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings * Addon extration is now properly displayed on the workshop downloader * Updated language files * Update Bootil to fix that one problem with addon folders locking up * GitSync
9 Years Ago
Protobuf
9 Years Ago
SphereEntity protobuf reference
9 Years Ago
Switching over iron sights.
9 Years Ago
Laying groundwork
9 Years Ago
-removed old infmap consideration types (InfluenceAtPointConsideration and ThreatConsideration) and related assets -added IM considerations to abilities and interactions, where fitting
9 Years Ago
Rcon ban fixes
9 Years Ago
Protobuf
9 Years Ago
Cleanup PlayerCamera, Follow no longer relies on events but just nullchecks the PlayerController's selected units list and follows the first (see http://jira.facepunch.com/browse/BEF-144) Unit tick profiler hooks
9 Years Ago
rebaked lightmap.. hopefully for the last time. added new inner court stones as they are much less busy. added court wear textures and created court wear shader for temple court which uses deferred setup. made court wear 2nd texture pink so you can see if it is working or not.
9 Years Ago
SphereEntity protobuf
9 Years Ago
textured temple inner court stones and exported. moved court grass and exported
9 Years Ago
Reflection probes enabled in Low quality settings Fire FX sprite tweaks
9 Years Ago
first mammoth rig
9 Years Ago
-broken assets unbroken -cavepeople refuse to collect sticks from under wolves.
9 Years Ago
Water2: quality control exposed in inspector Water2: added force enable fallback normals to material params
9 Years Ago
Merge from main
9 Years Ago
- Mortar can now attach/detach entities to it