255,940 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Properly retired BoneRetarget (fixes RUST-1473)
8 Years Ago
Update from Rust.Ai
8 Years Ago
Using Unity assertions
8 Years Ago
Harbor_1 back up
8 Years Ago
Wooden crates models/LODs/COLs/Prefabs and textures
8 Years Ago
AH LOS tweaks
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8 Years Ago
Automated Linux DS Build #518
8 Years Ago
pre-merge API revamp part 1
8 Years Ago
Error fixes
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8 Years Ago
Automated Windows Build #518
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8 Years Ago
Automated OSX Build #518
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8 Years Ago
Automated Linux Build #518
8 Years Ago
timer.Exists will now return false for timers with deleteme flag
8 Years Ago
Basics, fixes
8 Years Ago
Rust.Ai boilerplate
8 Years Ago
Merged from main
8 Years Ago
Merged from main
8 Years Ago
Cherry picked 17836; dynamic batching toggle
8 Years Ago
Re-enabled dynamic batching
8 Years Ago
Fixed double-spawning colliders on vehicles when in CLIENT+SERVER mode
8 Years Ago
Fixed bullet hit issues on vehicles. Moved hit receiver.
8 Years Ago
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
8 Years Ago
Made vehicle wreckage and explosions poolable
8 Years Ago
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
8 Years Ago
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed. - Added a revision number to the main menu in builds, taken from the Plastic SCM revision. - Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
8 Years Ago
Added a button to my tools window.
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8 Years Ago
Automated Linux DS Build #25
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8 Years Ago
Automated Windows Build #25
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8 Years Ago
Automated OSX Build #25
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8 Years Ago
Automated Linux Build #25
8 Years Ago
Merging from /main
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8 Years Ago
Automated Linux DS Build #517
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8 Years Ago
Automated Windows Build #517
bot
8 Years Ago
Automated OSX Build #517
bot
8 Years Ago
Automated Linux Build #517
8 Years Ago
* Added a bit more friendly error messages when creating an addon with GMPublish * Fixed a crash related to decals on high poly models by preventing decals on high poly models
8 Years Ago
FOR FUCK SAKE ocean shader/texture
8 Years Ago
Fixed missing blood FX + wreckage edit
8 Years Ago
Cherry picked deferred mesh decal optimizations
8 Years Ago
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
8 Years Ago
Major merge in from vehicle damage etc branch.
8 Years Ago
Merging NetworkPlayer refactor into trunk.
8 Years Ago
Fixed buffer readback native interop lost in merge
8 Years Ago
Cherry picked 17800 to 17802, 17823 and 17828 to 17831
8 Years Ago
Added some force to explosions because it's cool
8 Years Ago
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8 Years Ago
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8 Years Ago
Updated rust native renderer dll
8 Years Ago
Fixed crash on reload Fixed resizing issues Updated native binaries
8 Years Ago
Vehicle respawning working in the real level