239,399 Commits over 3,837 Days - 2.60cph!

9 Years Ago
I wandered lonely as a cloud WIP
9 Years Ago
KDTree updates. Something fucked up and generation taking fucking ages though.
9 Years Ago
tweaked the gooseman flies looping effect.
9 Years Ago
- Added BiomeManager, handles creation of runtime BiomeMaterialLibraries - Removed goal completion debug spam
9 Years Ago
Dont init steam in editor
9 Years Ago
Saved one pass on water geometry after taking my head out of my ass
9 Years Ago
removed some code that isn't required anymore (was for setting player acceleration in mecanim)
9 Years Ago
Goals tinkering, people should kill and eat animals now, though hacky hacks are hacky
9 Years Ago
- Reaper Bros experimenting - BaseMovement can now be set to ignore collision - Added an AI follow component that makes a BaseEntity follow a target and can copy it's BaseMovement behaviour -
9 Years Ago
exported roots and trees from zbrush, currently making low poly version in max
9 Years Ago
Fixed terrain edge transparency problem when sunshafts are enabled
9 Years Ago
DM tweaks
9 Years Ago
Console buttons
9 Years Ago
Asset save
9 Years Ago
Unit+Attachments sets animator bools correctly
9 Years Ago
BehaviourChain correctly invokes OnComplete when broken by a failure
9 Years Ago
Underwater rock materials Removed rock 12 from underwater spawn table
9 Years Ago
Underwater rock tweak
9 Years Ago
Underwater clutter placeholders
9 Years Ago
Terrain painting usability fixes
9 Years Ago
- LootDrop and LootTable components can now handle ability pickups. - Added 2% chance for enemies to drop abilities and 5% for crates. (This is temporary, need to move to a more calculated distribution of ability drops, probably)
9 Years Ago
- Reworked pickup/collectable functionality to be more generic - Ability pickups can now be... picked up - Ability bar now auto reloads whenever a new skill is collected (can't manually swap/control it yet though)
9 Years Ago
Merge from main
9 Years Ago
Key binding
9 Years Ago
Updated special meter effects
9 Years Ago
Subtractive merge 2531, 2532
9 Years Ago
Disable PlayWay water so it doesnt fuck with steam build etc
9 Years Ago
Added PlayWay Water
9 Years Ago
Updating KDTree system.
9 Years Ago
Test
9 Years Ago
Merge from dungeons_greybox_2
9 Years Ago
Merge from dungeons_greybox_2
9 Years Ago
- Goal BP wrapper tweaks (allow abilities to filter entity types in DM) - Player can RMB to command units to interact with objects again (probably will cause errors until Goals are properly integrated here)
9 Years Ago
- Set trigger colliders for rooms, lockins, turrets to IgnoreRaycast layer and removed a bunch of layers from the player aiming laser so it doesn't hit invisble stuff
9 Years Ago
Default seed and salt are scrambled whenever the save version is increased
9 Years Ago
Tundra tweaks
9 Years Ago
Underwater rock placeholders
9 Years Ago
Building update tweaks.
9 Years Ago
Soft target melee weapon impact sounds + some impact sound fixes
9 Years Ago
- Removed blast radius from missiles and increased the max turn speed they can increase to from 8 to 11 (starting at 0.5, over 3 seconds)
9 Years Ago
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9 Years Ago
- Started ability pickup. Added stuff to pick and spawn a random, not discovered ability as a pickup. - Correctly set the missile blast radius on missiles so they explode whenever in range of player - Now only start with speed boost ability
9 Years Ago
flies spawn around dead ragdolls after a few seconds
9 Years Ago
helk'd it
9 Years Ago
More library organisation
9 Years Ago
- Control clean basic cleanup
9 Years Ago
Moved networking base to its own dll
9 Years Ago
Missing river grabpass
9 Years Ago
Underwater rendering (finally) with half decent lighting and scattering (Q=1-2) Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well Fixed some issues related to depth maps during water rendering + a few optimizations all around
9 Years Ago
Moved protobuf shit to a seperate library