255,056 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Fixed insanely slow asset menus UI tinkering
8 Years Ago
Updated HapisIsland spawn, grass and decor to v2
8 Years Ago
Fixed negative scaled mine triggers on Savas that were causing server warning spam.
8 Years Ago
bus height adjustment (models)
8 Years Ago
Merge from prerelease/wipe
8 Years Ago
Merge from prerelease/wipe
8 Years Ago
Merge from main
8 Years Ago
Network++ Save++
8 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
8 Years Ago
Unfroze time on Savas.
8 Years Ago
Collider split on bus stop to accomodate for transparent colliders Removed dirt decals
8 Years Ago
Roadside powerlines spawn earlier in the map generation Bus stops tend to spawn further away from the power substations
8 Years Ago
Balanced audio effects Tweeked truck headlights Network++
8 Years Ago
Bus stops spawn a bit further away from the road
8 Years Ago
made children models work, was really broken :| added new children hair
8 Years Ago
Bus stop prefab rotation
8 Years Ago
Bus stops no longer spawn in the middle of nowhere, only at monuments
8 Years Ago
Improved player controller selection and debug entity info selection hooks, added toggle for unrestricted entity selection in the editor so that gameplay more closely matches standalone build by default.
8 Years Ago
upped brightness on skydome nighttime
8 Years Ago
brightend up nightime intensity added central hub to meshes folder
8 Years Ago
Busstop prefab was missing a decal renderer script
8 Years Ago
Removed audio stuff from player controller, now just calls into the UI sounds system Renamed gui_radial_x sounds, since they are not only used for the radial menu
8 Years Ago
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks) Bus stop spawn position offset is applied via offset script parameter Fixed bus stops spawning inside powerlines for real
8 Years Ago
More AssetMenu fuckery
8 Years Ago
Monument topology spread on power substations
8 Years Ago
Food Type Definition data pass
8 Years Ago
Fixed pylons sometimes spawning inside their power substation
8 Years Ago
Bomb mission fix
8 Years Ago
Fixed power substation terrain anchors
8 Years Ago
Power substations spawn next to roads rather than on them
8 Years Ago
Canyon sewer big rooms lighting/covers pass
8 Years Ago
Added Food Type definition
8 Years Ago
DietDefinitions asset type for mapping UnitDiets enum values to data (food types) Fixed RadialMenu positioning being shite
8 Years Ago
Fixed bus stops sometimes spawning inside powerlines
8 Years Ago
crystal prefab material looks less cartoony (material copy)
8 Years Ago
Merge from prerelease
8 Years Ago
Some map generation order restructuring
8 Years Ago
Bus stop topology tweaks
8 Years Ago
Power substations are only added to start and end segments of paths, not to interruptions
8 Years Ago
Sewer big rooms prefabs with reverb and Ttriggers
8 Years Ago
first pass bone armour
8 Years Ago
Working on shifting our relationship approach to use Opinions.
8 Years Ago
Mushrooms not scored for DM
8 Years Ago
Compile fix
8 Years Ago
Save
8 Years Ago
Cache player components because why not UIWidget base tweener functionality
8 Years Ago
merge from main
8 Years Ago
baseline
8 Years Ago
new click sound
8 Years Ago
Updated bomb mission to show on map who has bomb, who has been eliminated