239,298 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Survey charge sounds, first pass
bot
9 Years Ago
Windows Build 699
9 Years Ago
Workaround for interaction issue
9 Years Ago
Fixed crappy pathfinding callback code
9 Years Ago
- Added PrefabLink scripts to the rooms in Factory tileset scene and linked to their prefabs
9 Years Ago
- Added tool scripts for building prefabs from scene items
9 Years Ago
FOR FUCK SAKE factory TileSet scene with collision/minimap
9 Years Ago
VicinityEffect improvements and EffectFX (yes really) groundwork
9 Years Ago
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9 Years Ago
- Pressing M toggles sound
9 Years Ago
- Rooms now spawn loot crates
9 Years Ago
Added "help us" text and steam ID collection to reporter
9 Years Ago
blunt/stab/slash impact decals
9 Years Ago
Started switching to project/publickey system
9 Years Ago
Bug reporter updates
9 Years Ago
- Enemies now do collision damage to player
9 Years Ago
AI can break out of freeze special
9 Years Ago
- Fixed another save/load bug
9 Years Ago
- Objective waypoint arrow now pulses and scales
9 Years Ago
Disable menu when reporter is open
9 Years Ago
Added more analytics
9 Years Ago
- Added RoomSpawner script which is responsible for spawning enemies from the mission's EnemyPack, up to a configurable cost, into the room - The level generation seed is now passed to spawners too, so enemy type and spawn locations can be reproduced
9 Years Ago
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9 Years Ago
snow impact effects no longer look like tiny geysers in shadow.
9 Years Ago
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9 Years Ago
Fixed freeze effect on point reset
bot
9 Years Ago
Linux Build
9 Years Ago
- Made a script tool to select all children of selected objects and deselect selected objects
bot
9 Years Ago
Windows Build
9 Years Ago
Fixed race condition in dev req causing crashes
9 Years Ago
FOR FUCK SAKE factory TileSet scene (collision/minimap pass not done yet)
9 Years Ago
Performance UI widget and misc tweaks
9 Years Ago
Refresh batched collider after building block rotation
9 Years Ago
Various building exploit fixes
9 Years Ago
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9 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
9 Years Ago
Quarry LOD Atlasing (on L2 & L3)
9 Years Ago
meta
9 Years Ago
Removed AssociateWithTribeHub property from BuildingSettingsEditor
9 Years Ago
Fixing bugs with unit pathfinding events and SmartObject interaction position/subscription handling Added OnBehaviourExecuted : UnityEvent<Behaviour>
9 Years Ago
Updates to Owl special smash & serve walks
9 Years Ago
Quarry ladder optimizations, prefab update
9 Years Ago
added new lava lines to court side, and textured court side. tweak material on rocks
9 Years Ago
Feedback prep
9 Years Ago
Go easy on water local refl gap reduction to reduce back tracing issues
9 Years Ago
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs Updated native code to match changes to Unity's plugin event handling; gets rid of warning Updated native builds with latest changes; incremented version in selfcheck
9 Years Ago
Moved options to main menu (this will get better)
9 Years Ago
Updated OSX build
9 Years Ago
Prevented UI accidentally dissapearing when jabbing F keys
9 Years Ago
- More