238,936 Commits over 3,837 Days - 2.59cph!

9 Years Ago
increased helicopter weakspot health
9 Years Ago
EntityCollisionMessage correctly handles batched colliders
9 Years Ago
subtractive to try and fix shit refs
9 Years Ago
...
9 Years Ago
Data twaeks
9 Years Ago
NRE fix
bot
9 Years Ago
Linux Build 830
bot
9 Years Ago
LinuxDS Build 799
bot
9 Years Ago
Windows Build 682
9 Years Ago
* Added CNavArea.SetAttributes( int atts ) * Added CNavArea.GetCostSoFar() * Added CNavArea.ComputeAdjacentConnectionHeightChange( CNavArea ) * Added CNavLadder.GetLength() * Added navmesh.IsLoaded() * Added navmesh.SetMarkedArea( CNavArea ) * Added navmesh.GetMarkedArea() * Added navmesh.SetMarkedLadder( CNavLadder ) * Added navmesh.GetMarkedLadder() * Added navmesh.GetEditCursorPosition() * Added navmesh.Reset() * Added navmesh.Load() * Added navmesh.Save() * Added CLuaLocomotion.IsAreaTraversable( CNavArea ) * Added CLuaLocomotion.GetMaxJumpHeight() * Added PathFollower.ResetAge() * Added PathFollower.MoveCursorToClosestPosition( Vector pos ) * Added PathFollower.GetHindrance() * Added PathFollower.GetCursorData() * Added PathFollower.GetCurrentGoal() * Added PathFollower.FirstSegment() * Added PathFollower.LastSegment() * PathFollower.Compute( pos, nextbot, function ) now has a third paramter - function( area, areafrom, ladder, elevator, length )
9 Years Ago
Bows fire slightly slower Bows have much reduced headshot damage Bows have a little more aim recoil crossbows fire arrows with much higher velocity (50% instead of 20% ) HV arrows are 'thinner'
9 Years Ago
some camera tweaks and cleanup, made cursor a widget, added widgets list to UIMangaer (TODO: tick all widgets from the manager instead of screens?)
9 Years Ago
-some more profiler samples -reinstated CurrDistance to draw shadows. -hackily removed world cursor to get a feel for the camera without it. -reverted previous commit -merged
9 Years Ago
Subtractive merge cs2039 (camera v3)
9 Years Ago
merge into main
9 Years Ago
manifest
9 Years Ago
merge from main
9 Years Ago
debug tweak
9 Years Ago
Terrain texturing stuff.
9 Years Ago
Updated Owl serve
9 Years Ago
Updated special bars Default player to new hit system
9 Years Ago
- BaseMovement now has inspector value for floor check range. Defaults to 500 instead of 100
9 Years Ago
triggerDeath no longer defaulted in DeerController
9 Years Ago
▋▊▉▍▅▊▊▅ ▍▋ ▋▊▅██ ▄█▍▌▊▋
9 Years Ago
arrow and bow material updates, arrow gibs models
9 Years Ago
Remade deer sans ragdoll until I fix all the craziness. SetAnimatorParameter returns early if Unit.AnimatorEnabled is false (prevents warning spam killing performance too)
9 Years Ago
Set up island splat stuff.
9 Years Ago
BaseMovement now has public value for how high to fly above any floor colliders
9 Years Ago
added floating rocks to lava court, texturing pipes and cogs, setting up material values
9 Years Ago
added floating rocks to lava court. texturing pipes and cogs
9 Years Ago
human max saved for max 2015
9 Years Ago
- Large view of minimap is now zoomed further out
9 Years Ago
CurrentVersion no longer cares about patch releases (unless specifically specified)
9 Years Ago
Util scripts folder cleanup
9 Years Ago
Updated maxfile for proper material import in unity, arrow gibs and tweaks backup
9 Years Ago
Added AssetPool (optimized specifically for Unity assets) Converted mesh pooling to AssetPool Added pool.assets console command
9 Years Ago
FOR FUCK SAKE factory room prefab FOR FUCK SAKE adding pipe doorway type to dungen enum list !A factory modular piece variation
9 Years Ago
5.2.1p1 fixes
9 Years Ago
Cleaned up command buffer manager / water related allocations
9 Years Ago
flushing an old changelist (cant revert)
9 Years Ago
5.2.1p1 fixes
9 Years Ago
Player prefab update to fix issues from merges Remade deer ragdoll, updated prefabs
9 Years Ago
Merge from DM Generalization branch.
9 Years Ago
EAC Update
9 Years Ago
ListDictionary stuff
9 Years Ago
Fixed bug introduced by my changes to Breeding Group and invitation plans.
9 Years Ago
Reduced GC in the grass and dynamic decor systems
9 Years Ago
Behaviour Group now runs it's Invitation DM through the Behaviour Group Decision Maker.
9 Years Ago
Hacked around getting stuck on receiving data
9 Years Ago
Spears (stone/wood) gibs models/prefab update