238,936 Commits over 3,837 Days - 2.59cph!

9 Years Ago
More DM generic stuff. Got Unit DM completely moved over now, that DM itself is generic. BehaviourGroup DM and Group DM left.
9 Years Ago
Signs gibs models/prefab update
9 Years Ago
Made the Google Analytics group events by species.
9 Years Ago
post-merge fixes
9 Years Ago
merge from main
9 Years Ago
Significantly increased all bullet speeds Helicopter has napalm strikes for pesky campers Helicopter has smaller hitboxes for weak spots Helicopter cupboard exploit fixed Helicopter loot crates actually unlootable until flames go out
9 Years Ago
-new camera test: ctrl - to get your cursor back mmb / alt - orbit around the point space+lmb - drag view around and the rest is the same :)
9 Years Ago
-merged with main, added a cheaty barebone version of JumpTo so camera spawns on the tribe.
9 Years Ago
More fucking save bullshit
9 Years Ago
More fucking save bullshit
9 Years Ago
Fixed collision on test court
9 Years Ago
Save diagnostics
9 Years Ago
Got rid of NPC Option weird code
9 Years Ago
Save speed tests
9 Years Ago
AI garbage
9 Years Ago
Meager start of generalizing decision maker to support more than just Units.
9 Years Ago
Save speed tests
9 Years Ago
-camera v3 with Bill's suggestions
9 Years Ago
Made arg.GetBool sane
9 Years Ago
Save optimization tests
9 Years Ago
Checking in shit I forgot.
9 Years Ago
Ragdolls and debug stuff
9 Years Ago
Added Ball to Owl Rig Serve WIP
9 Years Ago
Fixed code line in Analytics that CustomEvent actually works.
9 Years Ago
added Dylan's new lightning bolt and steam burst effects Added pipes and cogs to lava court and animated.
9 Years Ago
added new cog and pipes and re-exported
9 Years Ago
Dead Units return in tick and update Destroy Unit's Agent on death Fixed some issues with Agent/Group/BehaviourGroup disbanding, destruction and tick conditions
9 Years Ago
Testing new shot selection Locked off players
9 Years Ago
Enabled LOD components on cliff meshes
9 Years Ago
Added Agents tab to debug window Fixed some bad StatModifier refs
9 Years Ago
Camera height and depth change based on player court position
9 Years Ago
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9 Years Ago
"save 1" will wait for the save to finish
9 Years Ago
CraggyIsland stuff
9 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
9 Years Ago
Some more analytics
9 Years Ago
Set the correct player entity bounds
9 Years Ago
WaterLevel.Test also works for zero bounds
9 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
9 Years Ago
Removed some debug code
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
- Added current cash value display to gameplay UI - Removed old gameplay UI prefab
9 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
9 Years Ago
- Added Cash value to PlayerData
9 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
9 Years Ago
- Minimap and map rotation now matches the main camera's current rotation
9 Years Ago
Fixed LODBatch corruption on pooled objects
9 Years Ago
Clients don't know if other players are admins/developers
9 Years Ago
Added google analytics Applied analytics event to Agent+Behaviour's AddBehaviour.