255,019 Commits over 3,990 Days - 2.66cph!

9 Years Ago
Upgrade panels now black out when they're fully upgraded
9 Years Ago
Updated the speed traps to have time limit Added jump and temp stunts
9 Years Ago
Merge from main
9 Years Ago
added collision to side and rear of jump ramps
9 Years Ago
Ghost truck placeholder material
9 Years Ago
Ghost mission now spawns a ghost truck instead of a cube
9 Years Ago
Compile fix
9 Years Ago
Skill levels now use Definitions Refactored a bunch of data editor stuff for no good reason but hey it's nicer code. Go me.
9 Years Ago
More ghost mission UI
9 Years Ago
Merge from main
9 Years Ago
Flipped numpad camera X input axis to match gamepad controls
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Clamped ghost playback rate
9 Years Ago
Fixed ignore file
9 Years Ago
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9 Years Ago
Merge from main
9 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
9 Years Ago
Temp UI for ghost mission
9 Years Ago
Moved prefab
9 Years Ago
Updated ignore file
9 Years Ago
Removed projects
9 Years Ago
Updated explosion
9 Years Ago
Forced Text
9 Years Ago
fix for run using the wrong speed and added some new sabertooth movement anims
9 Years Ago
Added TOD
9 Years Ago
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
9 Years Ago
Merge from main
9 Years Ago
Ghost entry now stores the time MissionGhost now tracks best time
bot
9 Years Ago
Automated Linux DS Build #419
bot
9 Years Ago
Automated Windows Build #419
bot
9 Years Ago
Automated OSX Build #419
bot
9 Years Ago
Automated Linux Build #419
9 Years Ago
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9 Years Ago
Fixed some AI data which was causing units to sometimes walk when approaching combat targets.
9 Years Ago
Fleeing now continuously updates destination.
9 Years Ago
Desire momentum drain rates increased
9 Years Ago
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9 Years Ago
Fixed MusicManager.OnTribeMoodChanged being shit
9 Years Ago
Added city parts
9 Years Ago
Added check for player info
9 Years Ago
fixed some bad movement speed data
9 Years Ago
Uncommented a *10
9 Years Ago
Units will get sad when they witness death Relationships are formed when two Units first see each other Fixed OnActivityGeneratedTrigger not working Improved stat cap modifier application (min value only)
9 Years Ago
Fleeing tweaks
9 Years Ago
Improved skin brdf sss quality by fixing omission; touched relevant shaders
9 Years Ago
Added Activity types for various death types.. Added Relationhip Consideration Extended Relationships adding flags, events and a bunch of API Units have relationships with their Group members by default
9 Years Ago
updates to player preview source anims
9 Years Ago
Savas into maps.bundle
9 Years Ago
first go at sabetooth improvements