255,019 Commits over 3,990 Days - 2.66cph!
Upgrade panels now black out when they're fully upgraded
Updated the speed traps to have time limit
Added jump and temp stunts
added collision to side and rear of jump ramps
Ghost truck placeholder material
Ghost mission now spawns a ghost truck instead of a cube
Skill levels now use Definitions
Refactored a bunch of data editor stuff for no good reason but hey it's nicer code. Go me.
Flipped numpad camera X input axis to match gamepad controls
Clamped ghost playback rate
Fixed missing building block placeholder mesh on pooled building blocks
Temp UI for ghost mission
fix for run using the wrong speed and added some new sabertooth movement anims
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
Ghost entry now stores the time
MissionGhost now tracks best time
Automated Linux DS Build #419
Automated Windows Build #419
Automated Linux Build #419
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Fixed some AI data which was causing units to sometimes walk when approaching combat targets.
Fleeing now continuously updates destination.
Desire momentum drain rates increased
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Fixed MusicManager.OnTribeMoodChanged being shit
Added check for player info
fixed some bad movement speed data
Units will get sad when they witness death
Relationships are formed when two Units first see each other
Fixed OnActivityGeneratedTrigger not working
Improved stat cap modifier application (min value only)
Improved skin brdf sss quality by fixing omission; touched relevant shaders
Added Activity types for various death types..
Added Relationhip Consideration
Extended Relationships adding flags, events and a bunch of API
Units have relationships with their Group members by default
updates to player preview source anims
first go at sabetooth improvements