255,249 Commits over 3,990 Days - 2.67cph!
Automated Linux Build #383
* GitSync - Cleaned up PP lua + 2 nano community changes + Fixed a stack overflow in DListView
* Cleaned up materials/pp/, removing 1 spam messages on each map load in Sanbox
* Moved "unrecognized conditional test" warning to "developer 1"
* Added a few more L4D1 map icons
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Fixed projectile speed verification getting inaccurate when server FPS are insanely high
Converted some OnValidates to DoPrepare
Changed save file name (to let server ownrs opt out of wipes by copying the save file)
Save file protocol shows a warning instead of blocking the load
Colours, exceptions, signing
Re-applied temporal-aa black sludge fix + motion-based blend feedback scaling
Touched all rust/std shaders to trigger b25 brdf alu opt
window frames reverted, errors removed
Automated Linux DS Build #382
Automated Windows Build #382
Automated Linux Build #382
Physgun no longer encounters gimbal lock when rotating around pitch axis
non-MOVETYPE_VPHYSICS physgun beams no longer lag behind their entity
Physun angle-snapping no longer jitters between snapped/unsnapped when releasing shift/use
Physgun can only rotate NPCs without physics objects around their yaw axis
Added physgun_maxrange
Fixed protective armor absorbing damage from animal attacks
rename reoll method + help strings
renamed reset command to reseteverything
shotgun bullet has much shorter raycast range
command to relock blueprints and refund all spent xp
Fixed bald patch on wolf head dress
Industrial building windows use separate colliders (on the transparent layer)
Animal damage uses base protection again
BeforeParticleLitAlphaBlend target 3.0
Removed equip action from Interaction.PickUp
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
Portrait manager doesnt continuously recreate textures like a tit
Decreased portrait RenderTexture size, also made them update less frequently