255,107 Commits over 3,990 Days - 2.66cph!
Automated Linux DS Build #4
Groups tab in BeforeEditor
Re-organised data paths in Resources/Data
Automated Windows Build #4
- Camera FOV test toggles
GroupSettings calls Setup like it should
Fixed some incorrect strings in EntitySettingsEditor
Merged Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren()
Merged GMA mounting performance improvements
Merged fix for hang when loading certain fonts
Merged PlayerButtonDown/PlayerButtonUp fixes
Merged extended font changes
Merged estonian flag change
Merged gamemodes, lua, addons dl restrictions
Merged >2GiB VRAM fix
Hopefully closing RUST-795 this time
fixed bug where the bow/crossbow displayed the metal arrowhead by default
- Spikeys are more likely to move towards player
Switched mission join from player to mission
Concrete_f texture set
Industrial glass textures
Industrial buildings a,b,c,d,e,f,g,h,i,j and overpass a,b,c models/LODs/COLs
Ready to place prefabs for these buildings
Dungeons prefab scenes update
- Added a script to display turret names/type as labels in editor when editing rooms
Ported Unit.Resource to component, some cleanup
- Added a laser turret tile to Rotorz (only setup as an individual tile so far)
- More factory room work
Ported Unit Emotes and Reproduction to components
Fixed bad stats init
Chat message objects are pooled (less GC)
Fixed potential chat message overflow
Entity.DefaultStats init setup
Ported Unit+Relationships to a Component
Added EntityComponentPriority, controls init order
Ported Unit+Properties to Component
Asset enum drawer is back, and it works ;o
Fixed health bars on animals not appearing (RUST-814)
Unit+Movement ported to Navigation component
Unit+Knowledge ported to Component
- More tool work, test rooms
Unit+Morale ported to component
moved dens meshs to new folder and created prefabs then added to island 01 and baked navmesh moved warthog to seprated fbx so it builds properly and gave it a unique material
Moved Unit+Groups to GroupMember component.
- Hid a bunch of stuff in inspector for Room and RoomSpawner
- RoomSpawner is now a required component of Room so it gets autoadded
- Reworked prefab update tool some more
- Test room
Mission data now just broadcast to those in mission
Made Unit.Animation enabled by default
Moved Unit+Animation to a component.
- Deleted mission SO folder
- Removed TileEd scene and TileEd
FOR FUCK SAKE fix gate prefab