255,101 Commits over 3,990 Days - 2.66cph!
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
Added detail map to Furnace materials
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
Fix for RUST-572 Ladder Hatch appears closed from short distance
wip powerline prefab tests
- Defaulted camera to 70 fov
FOR FUCK SAKE scaled playership by 1.3
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Automated Linux DS Build #307
Automated Windows Build #307
Automated Linux Build #307
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Automated Linux DS Build #306
Automated Windows Build #306
Automated Linux Build #306
* Disallowed removal or engine created panels ( You can still remove Lua created panels )
* Updated ~100 more spawnicons ( L4D spawnlist )
Moar fiddling with confidence stuff.
Automated Linux DS Build #305
Automated Windows Build #305
Debug spawn fix, UnitCollection fix
* More GitHub/lua changes
Fixed Entity Setup not setting flags before init
TribeCreationManager calls Setup on PlayerTribe
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
Automated Linux DS Build #304
Automated Windows Build #304
Automated Linux Build #304
Add sv_crazyphysics_wheels
metabolism changes, lose calories slightly slower when harvesting
Debug spawner fix
Entity destruction fix
Updated TOD, fixed a massive pooling but, other bugs.
created low poly all undercarriage, front bumper and front section, 90% of engine
Automated Linux DS Build #4
Groups tab in BeforeEditor
Re-organised data paths in Resources/Data
Automated Windows Build #4
- Camera FOV test toggles
GroupSettings calls Setup like it should