239,365 Commits over 3,837 Days - 2.60cph!

9 Years Ago
- Area0 work
9 Years Ago
Added concrete barricade Added stone barricade Added sandbag barricade Added floor spikes
9 Years Ago
Updated char select prefabs with position script
9 Years Ago
fixing rotations and scales of rpg fbx's
9 Years Ago
Can now get in and properly drive vehicles.
9 Years Ago
Fixed flag being blurry Fixed message spam when using hammer Fixed message spam in inventory Distribute textures in seperate, smaller asset bundles
9 Years Ago
merge from main
9 Years Ago
-merged from SOv3 so we're not all working on the same branch
9 Years Ago
BeforeEditor updates
9 Years Ago
Started moving away from enums. - Attribute Type removed and replaced with ScriptableObjectExt "Hashed Id" and AttributeSettings as parameters.
9 Years Ago
Mavis selection screen idle
9 Years Ago
Made singleton class more robust (handle pre-init access)
9 Years Ago
added swamp_plants_diffuse_1, creating alpha texture
9 Years Ago
Moved UI
9 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
9 Years Ago
Added death anims to controllers Mavis/Igor
9 Years Ago
Small water tank fix.
9 Years Ago
Change material on Igor char select looped breathe added animation switch
9 Years Ago
Fixed screenspace water
9 Years Ago
added high velocity rocket (wip)
9 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
9 Years Ago
fixed bullet texture on revolver
9 Years Ago
Add ned proc gen code.
9 Years Ago
small fix to the SwapRPG script.
9 Years Ago
added some extra blood mist to the bullet impact fx so it's easier to see if you shot a player / animal added script that enables the RPG viewmodel to swap out different RPG types added a firebomb particles and (and accompanying script) that can be used for things like fire grenades etc..
9 Years Ago
Fixing trees for real.
9 Years Ago
9 Years Ago
Actually b5
9 Years Ago
Hapis watermap, radiation and loot. Oak errors. Network++
9 Years Ago
Retry on failure
9 Years Ago
Language selection icon, explanation
9 Years Ago
Updated Enum generation methods in BeforeEditor to work with SOv3 assets. (shouldn't conflict with the hardcoded types)
9 Years Ago
Add ability to control audiosource spread over time (so we can make the gunshot reverb tails less directional) Improved gunshot sounds for some guns (WIP)
9 Years Ago
merge from main/animalfootsteps
9 Years Ago
merge from main
9 Years Ago
Fixed DDraw errors since bundle change
9 Years Ago
Tweaked building components to prevent building inside rocks
9 Years Ago
merge from main
9 Years Ago
Split GameOptions into a partial
9 Years Ago
This should help with dropped items falling through rocks and stuff Renamed Ruins/Resources back to Ruins/NotResources
9 Years Ago
Attribute/Need/Effect/SmartObject creation through BeforeEditorWindow (just the asset + name, no data editing yet)
9 Years Ago
- Fixed repaint error in BeforeEditorWindow - Added support for editing assets "properly" using SerializedObject/Property to BeforeEditorTab
9 Years Ago
Merge from unsuckhapis1 Network++
9 Years Ago
Converted cull grid to a generic LOD grid (can of course still be used to cull stuff)
9 Years Ago
Tab title fix
9 Years Ago
BeforeEditorTab asset creation form base method/layout added
9 Years Ago
Server compile fix
9 Years Ago
- Added BeforeEditorTab class for better tab mangement in BeforeEditor (BeforeEditor partials now seperate classses derived from BeforeEditorTab) - 5.1.0b5
9 Years Ago
Language selector wip
9 Years Ago
Added Igor select screen idle