239,364 Commits over 3,837 Days - 2.60cph!

9 Years Ago
merge from main
9 Years Ago
- Area0 junk clean up
9 Years Ago
pre-merge
9 Years Ago
Done some vehicle tests.
9 Years Ago
Updates to anim view and game scenes
9 Years Ago
Added special to Mavis
9 Years Ago
- Intro level work
9 Years Ago
created final two swamp plants low poly, baked lighting, created alpha parts of plants, applied base texture
9 Years Ago
Fixed closeup cam updated frontend scene
9 Years Ago
Debug Errors for P2P voice chat failures
9 Years Ago
Updated steamsdk
9 Years Ago
Made smooth rock material parameter blending entirely generic (supports all types of shader properties on any kind of object)
9 Years Ago
player preview can use deferred rendering now Updated phrases
9 Years Ago
Can cancel in progress craft Cancel crafting on die - return inventory to allow looting Cancel crafting on disconnect Fixed interacting with invisible crafting buttons
9 Years Ago
Added UIWditorWindow for quick toggling of top level screens
9 Years Ago
Fixed escape not working properly on sleeping bag rename Fixed selected item option button being too white when selected
9 Years Ago
Tweaked slippy dropped item frictions
9 Years Ago
fix for fix
9 Years Ago
Hide serverside renderers in dropped items (editor)
9 Years Ago
fixed ak47 viewmodel clipping
9 Years Ago
Hide clothing particles in first person
9 Years Ago
revolver less palmy
9 Years Ago
Fixed weapons at feet
9 Years Ago
Fixed server errors when cooking wolf meat
9 Years Ago
Pre-topo-fuckup backup.
9 Years Ago
Igor death anim
9 Years Ago
Merge from main
9 Years Ago
candle hat icon
9 Years Ago
Fixed map being all sea for reduced graphics quality
9 Years Ago
Fixed FileSystem_Editor.LoadAll returning non distinct Fixed selected menu items not showing properly Item definition menu options can have conditionals, added actions, added cycles Fixed player not cycling inventory Fixed missing pickup icon Candle Hat item doesn't need a backing entity
9 Years Ago
Updated character prefabs to have multiple points for positioning
9 Years Ago
Added vehicle package scripts
9 Years Ago
Fixed NRE in GetItemOptions
9 Years Ago
Melee tweak fix
9 Years Ago
Melee attack tweak
9 Years Ago
Making a bunch of other fire materials emissive
9 Years Ago
updated the mecanim to use the new 3rd person SMG animations tweaked some settings on some of the fire sprites
9 Years Ago
- Fixed issue with GameOptions.Graphics not working - Some ActivityManager cleanup - More NotificationsWidget tweaks (destroy on timeout)
9 Years Ago
Human Male updates
9 Years Ago
Correctly adds close up player prefab
9 Years Ago
Notification size fix
9 Years Ago
More notification stuff
9 Years Ago
Groundwork for UI notifications
9 Years Ago
Network++
9 Years Ago
Fix for the fix
9 Years Ago
-UIManager listens for units, to test stuffs.
9 Years Ago
- Added new HumanMale asset, removed all old art and animation data. Setup new humanoid avatar and controller - Fixed some UnitView bugs, and added a Setup method to assign various mesh/skin fields (will move to editor/prefab)
9 Years Ago
Hacking CurrentPopulation so it works properly in Asset Bundles
9 Years Ago
UnitView and Startup scene fixes
9 Years Ago
-added getter for Type in IActivity cause it's convenient to expect all IActivities will have a Type. -adapted Activity.cs to provide such gettersetter. -made ActivityManager into an event manager of sorts, so you can now subscribe different kinds of activity and be informed whenever one of them gets added to the ActivityManager