239,362 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Merged from main
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
Resources folder rename Renamed a bunch of folders called Resources that shouldn't have been Moved language folder
9 Years Ago
3rd person animations for the SMG ( idle / jogging )
9 Years Ago
- Fleshing out the Building stuff, adding BuildingView and view handling to Building. - Fixed some issues with prefab creation through the BeforeEditor Buldings tab. - Added support for multiple BuildingView prefabs for each Building. - BuildingView skin handling stuff - Refactored PlayerBuildingControls to work with the new Building asset setup. Currently loads all BuildingAsset files on load
9 Years Ago
Buildings max file cleanup, added a base to hut1
9 Years Ago
prep
9 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
9 Years Ago
backup
9 Years Ago
Cleanup.
9 Years Ago
Merge from main
9 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
9 Years Ago
firearms lose less condition per shot
9 Years Ago
pretty hacky (but hey, it's just debug purposes) way to facilitate testing and working on, different types of camera. You can now chose a cameraType on the player, that will cause the camera to use different late_update /zooming systems, so you can switch the camera without copypasting in files, and whilst flying around.
9 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
9 Years Ago
simple name change for ZoneResources to ResourcesManager, in Before and GSD
9 Years Ago
Made all win/lose anims match & added variants
9 Years Ago
modified the 3rd person SMG animations so the player is holding the gun properly.
9 Years Ago
Removing hard links to the resources folder
9 Years Ago
Reducing usage of Resources/FileSystem in editor
9 Years Ago
zbrush modelling swamp plants
9 Years Ago
Adding floor spikes, model, mats, prefab, gibs and collisions
9 Years Ago
Got Building prefab creation through BeforeEditor working properly
9 Years Ago
- Increased explosion size - Placeholder explosion debris is back
9 Years Ago
Drastic stuff
9 Years Ago
Updated celeb window and anims
9 Years Ago
- Rearranged skill tree ability unlock levels/positions via the XML file
9 Years Ago
Resource folder removal
9 Years Ago
- Increased size, speed and travel distance of Buzz Saw - Made the Bazz Suw placeholder model a bit more glowy
9 Years Ago
added fish bones 1 and 2 with materials to unity scene, textured
9 Years Ago
- Projectile knockback is now disabled by default
9 Years Ago
something was quite off in the (vector) camera, massaged it until it was fine again, and it is working quite nicely with zooming now!
9 Years Ago
Mavis win anims
9 Years Ago
Wrapping resource calls
9 Years Ago
Big and small water tanks, lods, gibs and prefabs.
9 Years Ago
- Turrets now have a bit more default variance in firing rates - Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
9 Years Ago
Removing temp files
9 Years Ago
Research Table art, prefab integration with lods/gibs/col
9 Years Ago
Replaced FXAA with SMAA in GraphicsOptions
9 Years Ago
Added Third Party SMAA (https://github.com/Chman/SMAA-Unity)
9 Years Ago
- Special enemies now get 4x health up from 2x by default - BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip - Turrets now have a chance of spawning with the Shield ability
9 Years Ago
wip
9 Years Ago
lowered the horse scale a bit
9 Years Ago
Mystery radtown.
9 Years Ago
lowered SMG fov repositioned viewmodel to be lower
9 Years Ago
updated wick sparks to be emissive
9 Years Ago
Spawnhandler - enforce limits properly - attempt 2
9 Years Ago
Updated lootspawn to include map Updated phrases
9 Years Ago
Merge from main