238,936 Commits over 3,837 Days - 2.59cph!

9 Years Ago
Crash reporter
9 Years Ago
Missing file
9 Years Ago
Cleanup
9 Years Ago
Align swimming decor to world up vector
9 Years Ago
More cleanup, object layer adjustments (static rocks that should receive grass are now on terrain layer)
9 Years Ago
Merge from main
9 Years Ago
Porting over a shitton of new assets to the procedural map Cleaning up some shit
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9 Years Ago
OSX Build
9 Years Ago
Decal shader Perf/Memory tweaks
9 Years Ago
tweaked some chicken/bear anims; improved the 3rd person deploy / reload animations for ak47
9 Years Ago
Updated RustNative Updated noise bindings Updated heightmap generation
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Reverted composite noise to work in normalized space, scale the result by amplitude
9 Years Ago
Added test mountain prefab
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9 Years Ago
Linux Build
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9 Years Ago
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9 Years Ago
Windows Build
9 Years Ago
Jordan noise tweak Updated composite noise header file
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9 Years Ago
Linux Build
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Jordan noise fix
9 Years Ago
Another dumb player spawn fix
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Noise tweak
9 Years Ago
Tweaked performance report
9 Years Ago
Server connect error fix
9 Years Ago
Optimizations and error fixes
9 Years Ago
Changed splat mapping algorithm to take advantage of the new biome coloring (still some broken stuff to iron out)
9 Years Ago
Stability fix
9 Years Ago
Layer culling tweaks Enforce building skin layer
9 Years Ago
Stability debug
9 Years Ago
Fixed parallax in PVT mode
9 Years Ago
Improved the wolf attack animations
9 Years Ago
Building prefab layer setting
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
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