248,703 Commits over 3,959 Days - 2.62cph!
Function calling, console binds
Fixed missing reverb zone collider reference on satellite dish prefab
Switched old standard materials to Rust standard material
Reworked concrete decals texture
New concrete generic texture for industrial bld
Removed a material to the satellite dish
Updated metal_base_paint_spec
SandboxDomain boilerplate
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
Increased LOD grid cell size some more
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched)
Fixed ReverbZoneTrigger LODing
FOR FUCK SAKE factory asset/prefab
Owl rig - updated skinning
BehaviourGroup tinkering, added display of active Behaviour Group to Unit debugger
Wolf anim controller improvements
Started work on new match rules
Fixed light in ball
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors
Missing meta file
adding rock walls to lava court, working on lava plane
High gate boilerplate
RPC Distance test debug output when fails in editor
Door close "delay" on server
Adding support for item drops.
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
Pieshape converting to OnPopulateMesh
Server restarting, kicking, money items.
Added INeedsToStartDisabled to SoundPlayer
Added GetLength to SoundDefinition
improved torch.viewmodel FX's exactly 35.3859%
Merge from unity5.2.0f3_changes
FOR FUCK SAKE floor version prefab of the turret
!A new turret base
FOR FUCK SAKE factory asset