248,730 Commits over 3,959 Days - 2.62cph!
Adding bootil_static to build
More Canyon work, big sewer rooms collision work
- Area variant spawning tool now sets the Fill prefabs as the first child to make them easier to find
- Area variant spawning tool now maintains Fill prefab links so they can be easily editted and applied back
- Started level creation tools
- Test scene for tools
- Rotor collision prefab update
moved lights to correct folders
added lights to vent light groups and created proper prefabs
better mesh particle materials
added lava vents to lava court and checked in dylan's effects.
About to test some build processing. This could go wrong.
Canyon progress
Added two big sewer rooms
New fireball effect
Fixed ball size issue after special
Added lava court to front end, ditched 3D scene behind ui
Merging holosight branch into main
Break out of foreach after removing an item, else we get invalid operation.
Can equip mods by dropping onto weapon icon
Added ItemManager to Globals object
TribeStatArea spawns and adds stick to the campfire
Data tweaks (Forget if Interrupt on various Interactions)
Weapon slots shown on icon
* Fixed random shitty sprite texture SWEP crosshair ( Thanks Jvs )
Water: matching refl occ fade-in
Water: quality adjustment fix
* Fixed 2 crash problems, 1 confirmed shadow related crash, one potential crash fix
* Added CSEnt.__tostring()
* Panel.OpenURL() no longer opens bad/blocked file extensions
* Fixed dangerous .vtf exploit(s)