248,730 Commits over 3,959 Days - 2.62cph!
Fixed BaseEntity.RPC not compiling in-editor if set to SERVER
Increased LOD grid cell size some more
No longer cull objects right after instantiate (could make them temporarily invisible until their mesh was batched)
Fixed ReverbZoneTrigger LODing
FOR FUCK SAKE factory asset/prefab
Owl rig - updated skinning
BehaviourGroup tinkering, added display of active Behaviour Group to Unit debugger
Wolf anim controller improvements
Started work on new match rules
Fixed light in ball
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors
Missing meta file
adding rock walls to lava court, working on lava plane
High gate boilerplate
RPC Distance test debug output when fails in editor
Door close "delay" on server
Adding support for item drops.
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
Pieshape converting to OnPopulateMesh
Server restarting, kicking, money items.
Added INeedsToStartDisabled to SoundPlayer
Added GetLength to SoundDefinition
improved torch.viewmodel FX's exactly 35.3859%
Merge from unity5.2.0f3_changes
FOR FUCK SAKE floor version prefab of the turret
!A new turret base
FOR FUCK SAKE factory asset
FOR FUCK SAKE turret
FOR FUCK SAKE factory asset/texture/prefab/material
Survey_crater_oil now has Bubblin' crude.
FOR FUCK SAKE curved wall asset
FOR FUCK SAKE tweak texture/prefab
* Fixed lightprobe and jpeg being able to override any file in Steam directory
* tonumber() no longer returns "NaN" and "inf" ( it returns nil instead ) - Thanks Willox
* GitSync
FOR FUCK SAKE cleaning asset
FOR FUCK SAKE factory asset/prefab (remade the wall modular asset, which probably create some prefab weirdness in other prefab for now)
Added player kicking, untested.
added lava vents to lava max
added lava fires and vents to court side 2 on lava court