239,314 Commits over 3,837 Days - 2.60cph!

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10 Years Ago
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Added additional first pass bota bag vm anims
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10 Years Ago
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Updated RustNative with some optimizations Network protocol++ Fixed top tier block upgrade costs
10 Years Ago
Path / bridge tweaks and fixes
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10 Years Ago
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Re-use buffers
10 Years Ago
Conditional mesh work ~~ metal skin
10 Years Ago
Fixed hurt overlay being disabled
10 Years Ago
Updated panel anims
10 Years Ago
merge from main
10 Years Ago
Reduced minimum distance between two rad towns
10 Years Ago
Conditional mesh work ~~ armored skin
10 Years Ago
Fixed the cause of a metric ton of road network generation weirdness Only generate roads of a certain length, discard super short ones
10 Years Ago
EAC update
10 Years Ago
Added graphics.lodbias Added NearbyEntities to camera Made conditional models only care about nearby entities (fixes holes in foundations) Trigger object lists use HashSet instead of List (perf improvements when adding/removing)
10 Years Ago
Fixed invisible placement guide
10 Years Ago
Added cliff prototypes Added three static decor placement types (white noise, value noise and uniform)
10 Years Ago
Committing so I can merge.
10 Years Ago
Merge branch 'master' of arcade into net-lidgren
10 Years Ago
Fixed DevKit project.
10 Years Ago
Inputs are now sampled during a FixedUpdate().
10 Years Ago
Added physics stats to dump
10 Years Ago
Removed bullshit assert
10 Years Ago
Removed "unconnected packet" warning because it worries server host for no reason
10 Years Ago
Fixed playerattack nre Duplicate entity in save handling/warning Increase general terrain friction
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10 Years Ago
OSX Build 466
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Windows Build 403
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Steam stat recording
10 Years Ago
Fixed save list warnings Added asserts for multiple spawn calls
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10 Years Ago
Linux Build 633