249,455 Commits over 3,959 Days - 2.63cph!
missing file from code lock ui beep volume fix
UISoundPlayer can play sounds from SoundDefinitions
Code lock code changing beeps are the same volume as the in world beeps
fixed a bug where the player would get shot and not stay down on the ground like the punk ass bitch that he is
added beds
actually disabled smoke rockets
Fix ak viewmodel effects not being found
First pass at rocket launcher sounds
Gibbables can specify a gib effect
Pumpkin gib effect
Loot barrel gib effect
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
Reverb/ambience pass on all static structures
Trigger to enable/disable reverb zones (Unity's reverb zones can only be spheres)
added some code to show the player's breath in the colder regions.
must click to cycle bolt action, this lets you stay zoomed after a shot
Added SavasIsland_dm and _koth to BuildSettings. (wip)
Tree-fields-bare alpha fix. Savas scene stuff.
Patchwork pants models, textures, etc.
Added smoke FV to small furnace and tweaked some settings.
Pre-topozone SavasIsland.
Fix for material issue with transition
Fixed dropping blueprint on item sometimes combining/stacking them
Added heat haze VFX to large furnace
Rebuilt Elvis Prefab
Fixed various meta files
Removed unused mesh
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added some more relax gestures for the rock and shotgun
added better silencer model
Loot tables, phrases, manifest
Merged in Petur's rock tweaks
SpawnFilter supports empty topologies
Network++ (can't remember whether I did this already)
More nesting and reorderable list tweaks
New Elvis mesh,blends, updated rig, re-exported all anims (ready for Ian to make changes to character prefab)
Show disabled slots as disabled
Hud update
Weapon gallery
Fixed a bunch of broken weapon world models (dropped models)
Added barrel bones to those that will use them
Fixed muzzle flash positions on some weapons
Fixed a lot of bugs with groups, persitance etc. Still needs testing.
Ball machines now use spline based ball movement
started lava court, added temp rocks and greyboxes,. started targets
BeforeInspector NestedEditor convenience method and cleanup
Adding missing terrain asset, setup for SceneToPrefab to powerplant level
Added sun, moon and stars to reflection probe bake
Increased reflection probe resolution to 1024