249,017 Commits over 3,959 Days - 2.62cph!

9 Years Ago
Mo tweaks
9 Years Ago
PlayerCamera tweaks
9 Years Ago
Fixed some bugs with Resource states and interaction management Resources now dispense all items when the master item is depleted (berry bushes dispense all their berries when harvested for their sticks)
9 Years Ago
- Added shield to player - Replaced health/energy bars with new block style health and shield bars
9 Years Ago
Moved all our barricades to the prop atlas texture
9 Years Ago
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
9 Years Ago
Testing a rubberbanding theory
9 Years Ago
added missing dll
9 Years Ago
Modified redist script to copy both plugins
9 Years Ago
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9 Years Ago
FOR FUCK SAKE textures asset
9 Years Ago
'umans
9 Years Ago
create a unit camera instead of cloning main
9 Years Ago
Silly unit camera test thing Added petur's animated eyes to humans
9 Years Ago
Balaclava model, mats, blah blah blah
9 Years Ago
Fixed issues with Env Refl Horizon Fade Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders
9 Years Ago
island03
9 Years Ago
Fixed player skeleton gizmos
9 Years Ago
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer
9 Years Ago
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
9 Years Ago
Fixed player teleport bug/exploit
9 Years Ago
merge from main
9 Years Ago
Fixed uv set selection in blend layer shaders Fixed compilation error in internal-deferredreflections Updated vertex lighting code in BillboardLight with latest spotlight code
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
▆▌▉▉▉ ▊▌▅▅▉▋▄▉▄▊▇█ █▄▉▋█ █▍▆.
9 Years Ago
Merge
9 Years Ago
Cleanup
9 Years Ago
SPM processing + island 03 changes Added Scion PP Third party
9 Years Ago
finally fixed the bug where the player's head would deform and look super ugly.
9 Years Ago
added Igor last ditch forehand
9 Years Ago
UI system intergration
9 Years Ago
Updated source run files for Mavis
9 Years Ago
Added SavePause component (pauses auto-save for the lifetime of this entity) Added SavePause to cargo plane prefab
9 Years Ago
A lot more UI work. Ready to start integrating it.
9 Years Ago
- Ghetto converted damage types to int
9 Years Ago
Server save optimization test
9 Years Ago
Connect to steam lobby, show lobby players
9 Years Ago
- New healthbar test
9 Years Ago
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9 Years Ago
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9 Years Ago
- Title screen reworked/simpliefied. Now also only has 1 character slot. Pressing A either starts a new game or continues.
9 Years Ago
- The Roguening pt1
9 Years Ago
Fixed an issue with the wood compound wall missing collision links
9 Years Ago
Latest Steamworks and Lobby WIP
9 Years Ago
Fixed lastPositionValue being uninitialized on a freshly spawned player
9 Years Ago
Refactor backup.
9 Years Ago
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9 Years Ago
CHanged the high wall wood type LODs over to the atlas texture
bot
9 Years Ago
Linux Build 753