243,958 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
10 Years Ago
Updated Elvis special move, rigidbody settings
10 Years Ago
Added refresh to spawn handler context menu
10 Years Ago
Added parallax occlusion mapping to highest terrain quality mode
10 Years Ago
Render overlay alpha channel as white
10 Years Ago
wip
10 Years Ago
Switched biome paint preview to overlay
10 Years Ago
- Skill tree points are now capped at one per character level
10 Years Ago
Masks and stuff.
10 Years Ago
Jumping/landing sounds
10 Years Ago
Reduced rocket aimcone (more accurate now)
10 Years Ago
wip
10 Years Ago
Items
10 Years Ago
New human model source files
10 Years Ago
Merge from unit_selection_revamp
10 Years Ago
- Removed Screenshot component from Player/Camera - Tweaked PlayerCameraControls Zoom.MinDistance
10 Years Ago
merge from main (keeping my changes)
10 Years Ago
- Reworked the MenuUI to function as both Screen and Modal. The Menu is now shared between InGame and Menu GameStates - Made GraphicsOptionsWidget handle option miniupulation direclty through script, less reliance on prefab-vulnerable event setup crap - PlayerBuildingControls now allows for indepedant position and rotation control (click to confirm position, then rotate using the mouse and click again to confirm) - Improved handling of mutli-select and rect select, exposed states to other systems in order to avoid input conflicts - Fixed Wall creation not working - Added Obstacle component to spiked wall building prefab - Added Debug section to GameOptions - Renamed unit_so_test scene to greenbox - Nuked some old terrain assets
10 Years Ago
Spawn table wip
10 Years Ago
Fixed sign texture sometimes dissapearing
10 Years Ago
Added userinfo (like in source engine) god is now a clientside userinfo var Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
10 Years Ago
Actually checking in the delete for that folder because I'm a dummy.
10 Years Ago
Fixed some burlap headwrap clipping issues. Updated a bunch of textures to use consistent (smaller!) sizes. Deleted an unnecessary folder.
10 Years Ago
wip
10 Years Ago
TENN special fixed
10 Years Ago
Corrected materials on TENN prefab and fixed prop bone setup
10 Years Ago
rigged up the beancan grenade view model created deploy / idle animations for the bencan view model
10 Years Ago
- Drag rect unit selection works now - Cleaning up selection generally, removing unnessary delegate params and simplifying where possible
10 Years Ago
- Points spent in skill trees are now saved to disk and reloaded. Unlocked abilities are restored.
10 Years Ago
Dumb compile errors
10 Years Ago
more reasonable minimum distance
10 Years Ago
Editor loadouts rust/wiki/Editor-Loadouts
10 Years Ago
- Weapons now save and restore their correct ammo prefab type and shoot the right thing when loaded again!
10 Years Ago
Life info boilerplate
10 Years Ago
Refactored configs for characters
10 Years Ago
- Equipped items saving/loading of baseitems now works properly again and now re-equips the items properly and applies the correct loot item models to the player ship
10 Years Ago
Fixed horse hair shader
10 Years Ago
Added ctrl + shift deselect when there are multiple units selected
10 Years Ago
AI Think bunching fixes
10 Years Ago
- Fixed a bunch of warnings - Removed missing components from some prefabs - Deleted the old and unuse melee/ranged ship prefabs
10 Years Ago
Added smash to controller
10 Years Ago
Created a bug for Andre.
10 Years Ago
bandages are once again a default blueprint WOW NICE rocketlauncher starts with 0 ammo
10 Years Ago
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10 Years Ago
- PlayerTimeControls now correctly toggles the correct UI Toggle for each gamespeed - Made multiple select using left shift key work properly - UnitInteractionStates now duplicates the Unit projector material
10 Years Ago
merge from main
10 Years Ago
Some human test assets
10 Years Ago
Perf stuff
10 Years Ago
AI profiling
10 Years Ago
Unit selection tinkering (multi selection groundwork)