243,958 Commits over 3,898 Days - 2.61cph!
Added checksum calculation to custom maps
Moved editor size and seed from game setup to terrain generator
Disconnect on checksum mismatch
Updated Elvis special move, rigidbody settings
Added refresh to spawn handler context menu
Added parallax occlusion mapping to highest terrain quality mode
Render overlay alpha channel as white
Switched biome paint preview to overlay
- Skill tree points are now capped at one per character level
Reduced rocket aimcone (more accurate now)
New human model source files
Merge from unit_selection_revamp
- Removed Screenshot component from Player/Camera
- Tweaked PlayerCameraControls Zoom.MinDistance
merge from main (keeping my changes)
- Reworked the MenuUI to function as both Screen and Modal. The Menu is now shared between InGame and Menu GameStates
- Made GraphicsOptionsWidget handle option miniupulation direclty through script, less reliance on prefab-vulnerable event setup crap
- PlayerBuildingControls now allows for indepedant position and rotation control (click to confirm position, then rotate using the mouse and click again to confirm)
- Improved handling of mutli-select and rect select, exposed states to other systems in order to avoid input conflicts
- Fixed Wall creation not working
- Added Obstacle component to spiked wall building prefab
- Added Debug section to GameOptions
- Renamed unit_so_test scene to greenbox
- Nuked some old terrain assets
Fixed sign texture sometimes dissapearing
Added userinfo (like in source engine)
god is now a clientside userinfo var
Added userinfo skincol, skintex, skinmesh - for admins to change their skin (when making movies/screemshots etc)
Actually checking in the delete for that folder because I'm a dummy.
Fixed some burlap headwrap clipping issues. Updated a bunch of textures to use consistent (smaller!) sizes. Deleted an unnecessary folder.
Corrected materials on TENN prefab and fixed prop bone setup
rigged up the beancan grenade view model
created deploy / idle animations for the bencan view model
- Drag rect unit selection works now
- Cleaning up selection generally, removing unnessary delegate params and simplifying where possible
- Points spent in skill trees are now saved to disk and reloaded. Unlocked abilities are restored.
more reasonable minimum distance
Editor loadouts rust/wiki/Editor-Loadouts
- Weapons now save and restore their correct ammo prefab type and shoot the right thing when loaded again!
Refactored configs for characters
- Equipped items saving/loading of baseitems now works properly again and now re-equips the items properly and applies the correct loot item models to the player ship
Added ctrl + shift deselect when there are multiple units selected
- Fixed a bunch of warnings
- Removed missing components from some prefabs
- Deleted the old and unuse melee/ranged ship prefabs
Added smash to controller
bandages are once again a default blueprint WOW NICE
rocketlauncher starts with 0 ammo
- PlayerTimeControls now correctly toggles the correct UI Toggle for each gamespeed
- Made multiple select using left shift key work properly
- UnitInteractionStates now duplicates the Unit projector material
Unit selection tinkering (multi selection groundwork)