249,017 Commits over 3,959 Days - 2.62cph!
Fixed some bugs with Resource states and interaction management
Resources now dispense all items when the master item is depleted (berry bushes dispense all their berries when harvested for their sticks)
- Added shield to player
- Replaced health/energy bars with new block style health and shield bars
Moved all our barricades to the prop atlas texture
Adding a prop/barricade atlas texture and material, moved compound walls to that atlas.
Testing a rubberbanding theory
Modified redist script to copy both plugins
FOR FUCK SAKE textures asset
create a unit camera instead of cloning main
Silly unit camera test thing
Added petur's animated eyes to humans
Balaclava model, mats, blah blah blah
Fixed issues with Env Refl Horizon Fade
Added Env Refl Occlusion and Horizon Fade to StandardBlendLayer shaders
Fixed player skeleton gizmos
Fixed StandardBlendLayer shader getting getting bad metallic/gloss values on detail layer
If booting in mono, switch to stereo mode (hopefully fixes crashes of people with headphones plugged in (unity!))
Fixed player teleport bug/exploit
Fixed uv set selection in blend layer shaders
Fixed compilation error in internal-deferredreflections
Updated vertex lighting code in BillboardLight with latest spotlight code
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SPM processing + island 03 changes
Added Scion PP Third party
finally fixed the bug where the player's head would deform and look super ugly.
added Igor last ditch forehand
Updated source run files for Mavis
Added SavePause component (pauses auto-save for the lifetime of this entity)
Added SavePause to cargo plane prefab
A lot more UI work. Ready to start integrating it.
- Ghetto converted damage types to int
Server save optimization test
Connect to steam lobby, show lobby players
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- Title screen reworked/simpliefied. Now also only has 1 character slot. Pressing A either starts a new game or continues.
Fixed an issue with the wood compound wall missing collision links
Latest Steamworks and Lobby WIP
Fixed lastPositionValue being uninitialized on a freshly spawned player
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CHanged the high wall wood type LODs over to the atlas texture