248,703 Commits over 3,959 Days - 2.62cph!

10 Years Ago
combined swamp trees and roots, added leaves and mushrooms, lit all variants
10 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
10 Years Ago
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10 Years Ago
Animate animals further away
10 Years Ago
Applied Xavier's fixed snow jackets
10 Years Ago
Added dev section to F2 menu (just some layer toggles for now)
10 Years Ago
Tweaking player movement mass
10 Years Ago
pvp collision test
10 Years Ago
-merged with main -fixed Resource view creation -created 3 new Pine views with the new system.
10 Years Ago
Fixed Resources path
10 Years Ago
Added button to fire RefreshAssets to DrawAssetListing in BeforeEditorTab
10 Years Ago
Default project settings missing CLIENT
10 Years Ago
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
10 Years Ago
AssetGroup creation from Enum values in Building/Species and Resource editor tabs
10 Years Ago
No shooting from ladders Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
10 Years Ago
Re-assigned Pine resource views
10 Years Ago
Resources and Editor cleanup
10 Years Ago
Fixed NREs in MaterialConfig Can't place ladders inside ladders
10 Years Ago
Attempt to stop Canvas.BuildBatch taking 4ms per frame
10 Years Ago
Some merge cleanup and asset listing tweaks
10 Years Ago
Shaders and Asset Bundles... fucking unity
10 Years Ago
Trim newlines and shit from phrases
10 Years Ago
Merge from ZoneResources
10 Years Ago
Fixed phrases not updating properly because of rogue tabs Added SpawnHandler warnings when AddInstance is called out of order Testing out server console utf encoding
10 Years Ago
Merge from SO V3 Units
10 Years Ago
-cleanup of branch -added new test resource made with editor
10 Years Ago
Asset listing tweaks
10 Years Ago
-tweaking and prettification
10 Years Ago
Triggers - don't create list objects until they're needed
10 Years Ago
Loadtime test
10 Years Ago
resaved out max scene
10 Years Ago
seperated the attack animations for the bolt rifle, so players can fire and hold the button down, and then let go to resume the bolt cycle action
10 Years Ago
FOR FUCK SAKE added missing shader to the loaded shader array FOR FUCK SAKE tweaked bouncer gloss to make it easier to read
10 Years Ago
scene backup
10 Years Ago
Touching flowers to try to fix weird stretching thing in editor
10 Years Ago
SoundManager error handling
10 Years Ago
Updates to the running hit calculation
10 Years Ago
Fixed ServerCycle error
10 Years Ago
stag metafile changes
10 Years Ago
Made ladder placement more tolerant of uneven surfaces ( like rocks ) Can place ladder even if no building permission
10 Years Ago
got rid of clovers adjusted flower lods
10 Years Ago
Fix stag footstep sound references
10 Years Ago
Turned shadow casting off on clutter flowers/clovers
10 Years Ago
BuildingBlock / Signage need to start disabled
10 Years Ago
Made low-quality LOD of roofs disappear again when getting close (temp fix)
10 Years Ago
Removed trigger-based nearby entity detection from camera Made conditional building black spawning use the LOD grid (now also affected by object quality slider) Made sign texture requesting use the LOD grid
10 Years Ago
Don't strip all scripts that implement ILOD from servers (implement IClientComponents if desired)
10 Years Ago
Added optional unique param to ReorderableListDrawer, for unique lists
10 Years Ago
WIP updated Lion-El rig
10 Years Ago
- BeforeEditor updates, cleaning up tab setup a bit (removed title constructor bullshit) - A little more work on SpeciesSettings and the editor for them