252,647 Commits over 3,990 Days - 2.64cph!

10 Years Ago
More bushes in forests
10 Years Ago
Reduced powerline topology radius
10 Years Ago
Added palms to warm beaches
10 Years Ago
Added delay to serve bar visibility Can now transition out of serve early - anim controller dependant
10 Years Ago
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
10 Years Ago
-fixed Shoot function to work (ie. provides correct velocity for the arrow to reach the target. -added a Shoot2 function, which instead finds the shooting angle from a fixed velocity (ie. fully pulled bow). Doesn't quite work if there are big height differences yet.
10 Years Ago
Stopped player moving through net Updated code for showing Mavis Racket Added hit tags to Mavis anim controller
10 Years Ago
Disabled smooth LOD transitions on certain close-range decor
10 Years Ago
texture res change
10 Years Ago
added landmine added minor grass displacement to traps traps no longer show health protocol++
10 Years Ago
bone club resource harvesting balance
10 Years Ago
fixed some errors on the bone club
10 Years Ago
torch has slightly more durability when hitting things (8 hits instead of 5)
10 Years Ago
rock no longer loses condition when harvesting flesh bone knife range increased added bone club added riot helmet - not as good against bullets but great against melee torch does bonus damage when on, but destroys quickly shotgun slug is more accurate coffee can helmet cost reduced increased quarry audio range protocol++
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
halved ore yield increased ore spawns waterpipe shotgun default blueprint removed arm random scaling (fixes weird hold positions)
10 Years Ago
Game manifest
10 Years Ago
Lower bush density on beaches
10 Years Ago
Lion-El backhand dive
10 Years Ago
Added dirt to arid biome splat mapping
10 Years Ago
Lion-El backhand dive
10 Years Ago
Spawning items on selection.
10 Years Ago
Updated logos removed unused prefab
10 Years Ago
added max files for new forcefield
10 Years Ago
added new forcefield WIP
10 Years Ago
Missing landmine meta file
10 Years Ago
Merge from procgen9 Network++ Save++
10 Years Ago
Reduced minimum angle for cliff topology
10 Years Ago
Added run tag to controllers Exposed accel values and ability to switch between code driven and anim driven translations in config script
10 Years Ago
Tweaked amount of water / lakes
10 Years Ago
Merge from main
10 Years Ago
Always yield one frame after processing one patch in grass and decor spawning
10 Years Ago
Replaced bloom image effect with a custom fork of it that doesn't blur everything
10 Years Ago
Increased rim intensity.
10 Years Ago
Reverted change 9046 because it's a silly approach (we should switch out floor meshes conditionally instead of creating / destroying objects)
10 Years Ago
Fixed freeze effect
10 Years Ago
-removed offending comment
10 Years Ago
-some self-help comments whilst reading up on the decisionmaker code
10 Years Ago
Arrow shooting test scene, scripts and asset
10 Years Ago
Character material balance, FE and in-game. Reduced
10 Years Ago
Building conditional model placeholders disappear when conditional models spawn
10 Years Ago
Remove shield at start of next point
10 Years Ago
Added extra UI camera, switched transition
10 Years Ago
Added soundcache to front end
10 Years Ago
Billboards we need.
10 Years Ago
These files can go.
10 Years Ago
fixed the positioning on some of the wapons so they sit in the hand better when viewed from 3rd person made some tweaks to the 3rd person attack anims for pickaxe
10 Years Ago
Tree restore point.
10 Years Ago
Purging demons.