193,809 Commits over 4,079 Days - 1.98cph!

11 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
11 Months Ago
Fixed electric heaters not heating planters right in front of them
11 Months Ago
player update. exported 3p kayak anim set
11 Months Ago
Use network origin/angles for clientside physics objects
11 Months Ago
Aligning state now applies force and does appopriate angle checks
11 Months Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
11 Months Ago
More build tests
11 Months Ago
Rework game_text rendering clientside to allow for 256 channels (from 6) Also limit hold time to 0-300 seconds. Allow 3 separate number inputs to certain mesh.* functions mesh.Position mesh.Normal mesh.TangentS mesh.TangentT Only allow dx80/dx90.vtx files in gmpublisher Fixed materials with matproxies sometimes getting permanent artificial refcount Do not unmount server .GMA file for now
11 Months Ago
rolling/pitching with controls
11 Months Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
11 Months Ago
level update
11 Months Ago
Serverside overriding of active item if restrained
11 Months Ago
storage building large progress
11 Months Ago
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11 Months Ago
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11 Months Ago
Prevented vendor from tipping over in some scenarios
11 Months Ago
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11 Months Ago
corrected some texture settings for roof asphalt
11 Months Ago
corrected some small rotation errors in storage warehouse prefab
11 Months Ago
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
11 Months Ago
Restraint check
11 Months Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
11 Months Ago
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11 Months Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
11 Months Ago
merge from searchlight_fixes
11 Months Ago
merge from relax_bounds
11 Months Ago
merge from invisibleplayers_fix
11 Months Ago
merge from bradleyvisual_merge
11 Months Ago
Burst upgrade 1.8.13 -> 1.8.15
11 Months Ago
11 Months Ago
merge from electricalheater_fix
11 Months Ago
merge from wire_slacking
11 Months Ago
backup storage building large
11 Months Ago
Fixed electrical heater not deployable on armored wall hard side
11 Months Ago
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11 Months Ago
player update. shovel entity updated so the shovel is held correctly on 3p animations
11 Months Ago
fix client defines
11 Months Ago
vm handcuffs - added hit anim - udpated animator - added anim events to attacks - organised folder - added effects folder & effects for events
11 Months Ago
Switch to BaseMelee
11 Months Ago
reworked shed support beam UVs for new texture
11 Months Ago
disabled animation on dpv
11 Months Ago
Added attack_hit_kidnapper (temp duplicate) and assigned in controller.
11 Months Ago
Trigger attack VM
11 Months Ago
fixed small gc alloc
11 Months Ago
updated vm handuffs animator to work with baseMelee setup
11 Months Ago
merge from main
11 Months Ago
Merge from main
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
Server compile fix