251,060 Commits over 3,959 Days - 2.64cph!

8 Months Ago
Restyled developer menu to categorize properly
8 Months Ago
War Helmet LODs
8 Months Ago
Implement Input::GetVector2ActionState InputDigitalAction -> InputBooleanAction, move Input initialisation into instance and link session afterwards
8 Months Ago
Don't use blur on pause menu
8 Months Ago
storage building large progress
8 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
8 Months Ago
Show belt items as locked to make it clearer you can't use them when handcuffed
8 Months Ago
8 Months Ago
ParameterDefinitionExtensions.With order fix
8 Months Ago
Gasmask LODs
8 Months Ago
▊█▉▆█ ▍▅█▄ ▉▌▊▍
8 Months Ago
Unsubscribe from OnTeamChanged in PlayerId.OnDestroy
8 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
8 Months Ago
Add a priority of 10 to ChangeAttribute. Change logic will be done before Sync Var logic, ensures we can get the old value properly. This should fix recursion in change callback.
8 Months Ago
Add Priority to CodeGeneratorAttribute - allows you to specify priority. Higher priority means the target method/property is wrapped first.
8 Months Ago
Adjust c4 beep frequency
8 Months Ago
Bomb plant radio originates from the correct player
8 Months Ago
Add some debug logs to track down this player marker shit
8 Months Ago
Sorted wheel values Vendor moves as expected again
8 Months Ago
Wrap SendSpawnConfirmation call in !IsProxy check so we every player doesn't confirm it
8 Months Ago
Protect against NREs in a couple of places
8 Months Ago
Fix NRE spam when hud is disabled
8 Months Ago
Marker changes
8 Months Ago
Added "togglecluffslocked" console command
8 Months Ago
Fix outline visibility rules
8 Months Ago
Revert scope changes, shouldn't crash now
8 Months Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
8 Months Ago
Add toggle viewmodel dev command
8 Months Ago
Trigger struggle 3p anim
8 Months Ago
Mid Changes
8 Months Ago
Toggle HUD button
8 Months Ago
merge from main
8 Months Ago
Fallback to team color when PlayerColors.Instance isn't present for now
8 Months Ago
Craggy cliff test
8 Months Ago
Recommit player.prefab
8 Months Ago
decals texture sheet
8 Months Ago
Unique player colours, shown on radar, nameplates, and outline
8 Months Ago
Coastal cliff progress
8 Months Ago
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8 Months Ago
Hooked up first person struggle anim for unlock minigame
8 Months Ago
Broadcast kill again
8 Months Ago
This is why death sounds were playing on inverted teams
8 Months Ago
mid additions vmdl
8 Months Ago
Tentative fix for player marks not showing up
8 Months Ago
merge from main
8 Months Ago
Undo the hide
8 Months Ago
clean up
8 Months Ago
Hide Object command
8 Months Ago
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8 Months Ago
DPV changes - toggled world collider to represent horizontal character better - drift stabilizing force scales against engine power - some cosmetics toggle with flags