193,807 Commits over 4,079 Days - 1.98cph!

11 Months Ago
merge from main
11 Months Ago
added simple pid implementation for controlling orientation when steering - needs more tuning
11 Months Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
11 Months Ago
Merge main
11 Months Ago
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11 Months Ago
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11 Months Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
11 Months Ago
merge from creative_mode
11 Months Ago
merge from ocean_trace_fix
11 Months Ago
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11 Months Ago
Merge from cuffs main
11 Months Ago
Merge from main
11 Months Ago
Handcuffs will now appear correctly on spawned players
11 Months Ago
Push direction calc change
11 Months Ago
player update. 3p kayak anims set to loop
11 Months Ago
merged main into wire_slacking/optimisations
11 Months Ago
merge from demorecorder_ui_improvements
11 Months Ago
Code cleanup
11 Months Ago
Reapplying 98635 after merging GameUI.Hud.prefab
11 Months Ago
Merge from hood_and_cuffs main
11 Months Ago
Pushing a handcuffed player dismounts them
11 Months Ago
merged main into demorecorder_ui_improvements
11 Months Ago
Minor UI tweaks
11 Months Ago
network++
11 Months Ago
merge from hood_and_cuffs
11 Months Ago
merged main into demorecorder_ui_improvements
11 Months Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
11 Months Ago
Cleanup wip
11 Months Ago
Merge from monument_scenes -> aux2
11 Months Ago
Add oil rig monument scenes Add arctic research base scene & remapped prefab
11 Months Ago
Fix remapping of monuments to exclude monuments without scenes Add logging
11 Months Ago
merge from suppress_eye_movement
11 Months Ago
Initial boilerplate for a customisable gesture wheel Saves the current wheel loadout into convars (eg. GestureCollection.Slot0Bind "clap")
11 Months Ago
merge from fakespeech_runtime
11 Months Ago
merge from arctic_trail_texture_artifact_fix
11 Months Ago
merge from viewmodel_arm_mask
11 Months Ago
merge from projectile_item_mod_penetration_fix
11 Months Ago
merge from selectionhistory_editortool
11 Months Ago
merge from rotorwash_fix2
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
11 Months Ago
merge monument_scenes -> aux2
11 Months Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
11 Months Ago
Delete scene prefabs from autospawn directory
11 Months Ago
Default to monument_scenes enabled in editor because it messes with map gen
11 Months Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
11 Months Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
11 Months Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
11 Months Ago
Force DPV lights off if player dismounts