252,895 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
10 Years Ago
Tweaked micro cliff and waterside decor spawn rules
10 Years Ago
Tweaks and fixes
10 Years Ago
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
10 Years Ago
Resize the tangent array a well when resampling a path
10 Years Ago
Removed some duplicate work being done in PathInterpolator
10 Years Ago
added Anim events for the flare view model
10 Years Ago
Added arid forest type
10 Years Ago
Fixed some rocks spawning on roads
10 Years Ago
Check out my abs (olute values)
10 Years Ago
Added some front-end calculation display for Attributes in the Before Editor
10 Years Ago
Build settings maybe
10 Years Ago
Updated settings.
10 Years Ago
read/write INI files in persistentDataPath
10 Years Ago
Tested console system and it works
10 Years Ago
gameplay ini
10 Years Ago
NRE fix
10 Years Ago
Re-worked graphics options to work better and without bloated UI widgets. Reading graphics options from ini files... not sure how this works with builds yet Adding the new tonemapper and updated Candlelight plugin
10 Years Ago
viewmodels and woldmodels for the flashlight and flare special fx and sounds for the flare
10 Years Ago
Env2
10 Years Ago
Updated Lion-El ready anim
10 Years Ago
Lion-El backhand body
10 Years Ago
Merge from main
10 Years Ago
Tweaks
bot
10 Years Ago
OSX MANUAL BUILD
10 Years Ago
Merge from main
10 Years Ago
Added PathInterpolator (various interpolation methods along a 3D path) Refactored path code and switched everything to PathInterpolator Made roads more wiggly
10 Years Ago
Console system hooked up but untested
10 Years Ago
Included teeth in blendshapes and straightened limbs etc where requested.
10 Years Ago
Handing steam auth (again)
10 Years Ago
-no, now everything clean and nice.
10 Years Ago
-merged with main anyway. Also, everything clean, everything nice
10 Years Ago
Ignore cleanup. /Assets/Scripts/Local now ignored. Please use for your filthy crap that no one wants.
10 Years Ago
Deleted Tester stuff
10 Years Ago
Ignore DebugTools
10 Years Ago
Merge from ZoneResources
10 Years Ago
-pushing to merge with main
10 Years Ago
Character 07 final assets. Blendshapes and all textures.
10 Years Ago
Fixed NRE in ZoneSeasons when firing OnSeasonChange
10 Years Ago
Added some event music files, converted all music to ogg
10 Years Ago
Reworking ingame debug UI overlay (accessible via F12) Added buttons to quickly change the current Season (also sets TOD Cycle month to the first month listed in the season) Started expanding AudioManager. Now loads music clips and stores a dictionary of music organised by season. Music randomisation coroutine no longer uses WaitForSeconds, so doesn't bug out when timescale is changed.
10 Years Ago
-and moved it somewhere reasonable -also added ignore for a link to the unityLog on my machine.
10 Years Ago
-readded tester and its editor, seem to compile fine now
10 Years Ago
-calling end_of_action callback in HarvestAction -hopefully one-day-useful comments on Action -fixed some little gubs in SO
10 Years Ago
-some files I didn't add yesterday, that may break berrypicking in case someone was to just load the scene and try.
10 Years Ago
merge from building lod atlasing
10 Years Ago
merge from main
10 Years Ago
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
10 Years Ago
Backup
10 Years Ago
Tweaks and cleanup