252,898 Commits over 3,990 Days - 2.64cph!

10 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
10 Years Ago
Added anisotropy and parallax graphics UI options
10 Years Ago
Updated RustBuilder
10 Years Ago
Reimport shaders on build if needed
10 Years Ago
First pass at generic asset prefab and view prefab management in BeforeEditorTab (currently working for Buildings)
10 Years Ago
first pass at reloading sounds
10 Years Ago
Fixed NRE in ZoneSeasons.SetupRockPrefabs()
10 Years Ago
Fixed early singleton initialization in standalone builds
10 Years Ago
more human anim stuff
10 Years Ago
NeedWeightThreshold Trigger operator switch updated
10 Years Ago
Animal materials.
10 Years Ago
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers) People die now. YAY
10 Years Ago
More variants
10 Years Ago
Updating builder
10 Years Ago
Rebuilt shader variants
10 Years Ago
NRE fixes
10 Years Ago
Fixed NRE in agent need eval Better string formatting in debug UI
10 Years Ago
HDR setting backup.
10 Years Ago
Server compile errors
10 Years Ago
Added new curves library Fixed curves on all attributes
10 Years Ago
Merge from main
10 Years Ago
Crafting notice
10 Years Ago
Added big-ass high voltage powerlines
10 Years Ago
Triggers can now use different measurement operators in evaluation Added new human death anim Added new Triggers for health and temperature Added SetDestination Acion type Editor updates SmartObject uses OnTriggerX instead of OnCollision
10 Years Ago
Only connect powerline poles if 3 or more can be connected in a row
10 Years Ago
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
10 Years Ago
Increased road and river width Changed a bunch of stuff about how roads and rivers are generated
10 Years Ago
Death anim
10 Years Ago
Human Male Updates
10 Years Ago
Lion-El forehand body & stretch anims + events
10 Years Ago
Updated Lion-El rig & added anim template
10 Years Ago
Character 07 assets. Working on BS and expressions.
10 Years Ago
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
10 Years Ago
Refactored Action method names to match style Added a few attributes, needs and triggers Added SetAnimatorTrigger Action
10 Years Ago
merge from main
10 Years Ago
VS dlls craps
10 Years Ago
Merge from zone resources Some Editor tweaks
10 Years Ago
pro-optimised trees and roots, rebaked vertex lighting and re-exported. populated swamp environment with new roots and trees, and now added swamp plants removed old materials
10 Years Ago
Moved wood skin lods to atlas texture, prefabs updated
10 Years Ago
- Area 0 mission setup with placeholders - Bug fixes - Dialogue/mission event improvements
10 Years Ago
Deleted activity tester scripts
10 Years Ago
Added custom inspector for Zone, with an enum popup for Biome (ensures that we always have one selected, as a bonus)
10 Years Ago
Made tundras grassy
10 Years Ago
Fixed camera issue left over from merge Fixed human anim controller issues
10 Years Ago
handcuffed holdtype meta files
10 Years Ago
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
10 Years Ago
Moved stone skin lods to atlas texture, prefabs updated
10 Years Ago
Improved monument spawn filter checking
10 Years Ago
More camera cleanup and tweaks
10 Years Ago
Improved sunrise / sunset time analysis Tweaked climate blending angle